void InitializeUserInput ()
	{
		IUserInputProxy input = new RealInput ();
		var components = Spaceship.GetComponents<MonoBehaviour> ().Where (c => c is IRequireUserInput).Cast<IRequireUserInput> ();
		foreach (var component in components)
			component.InputProxy = input;
	}
    void InitializeUserInput()
    {
        IUserInputProxy input      = new RealInput();
        var             components = Spaceship.GetComponents <MonoBehaviour> ().Where(c => c is IRequireUserInput).Cast <IRequireUserInput> ();

        foreach (var component in components)
        {
            component.InputProxy = input;
        }
    }
Example #3
0
 public FubuContinuation get_somewhere(RealInput input)
 {
     return(null);
 }
Example #4
0
 public RealOutput get_something(RealInput input)
 {
     return(null);
 }
 public FubuContinuation get_somewhere(RealInput input)
 {
     return null;
 }
 public RealOutput get_something(RealInput input)
 {
     return null;
 }