void InitializeUserInput () { IUserInputProxy input = new RealInput (); var components = Spaceship.GetComponents<MonoBehaviour> ().Where (c => c is IRequireUserInput).Cast<IRequireUserInput> (); foreach (var component in components) component.InputProxy = input; }
void InitializeUserInput() { IUserInputProxy input = new RealInput(); var components = Spaceship.GetComponents <MonoBehaviour> ().Where(c => c is IRequireUserInput).Cast <IRequireUserInput> (); foreach (var component in components) { component.InputProxy = input; } }
public FubuContinuation get_somewhere(RealInput input) { return(null); }
public RealOutput get_something(RealInput input) { return(null); }
public FubuContinuation get_somewhere(RealInput input) { return null; }
public RealOutput get_something(RealInput input) { return null; }