// Update is called once per frame void Update() { if (readyEvent.HasStarted()) { timer -= Time.deltaTime; target = GameObject.Find("target").GetComponent <SpriteRenderer> ().sprite; if (timer <= 0 && timerController.isRunning()) { clicked = false; UpdateTimer(); changeSprite(); } } }
// Update is called once per frame void FixedUpdate() { if (readyEvent.HasStarted()) { if ((int)count == 0) { running = false; timeupEvent.ShowTimeUp(); } if ((int)count > 0) { count -= Time.deltaTime; timerLabel.text = ((int)count).ToString(); } } }