/// <summary> /// Disposes all GPU resources currently cached. /// It's an error to push any GPU commands after disposal. /// Additionally, the GPU commands FIFO must be empty for disposal, /// and processing of all commands must have finished. /// </summary> public void Dispose() { Methods.ShaderCache.Dispose(); Methods.BufferManager.Dispose(); Methods.TextureManager.Dispose(); Renderer.Dispose(); GPFifo.Dispose(); HostInitalized.Dispose(); ReadyEvent.Dispose(); }