/// <summary> /// IDisposable pattern - dispose of managed/unmanaged resources /// </summary> /// <param name="disposeManagedResources">true to dispose of managed resources as well as unmanaged.</param> protected virtual void Dispose(bool disposeManagedResources) { if (Disposed) { return; } if (disposeManagedResources) { if (WriteBuffer != null) { WriteBuffer.Dispose(); WriteBuffer = null; } if (ReadBuffer != null) { ReadBuffer.Dispose(); ReadBuffer = null; } if (masterMutex != null) { masterMutex.Close(); masterMutex.Dispose(); masterMutex = null; } Disposed = true; } }
private void ClearReadBufferBeforeCurrentPosition() { MemoryStream TempStream = new MemoryStream(); ReadBuffer.CopyTo(TempStream); ReadBuffer.Dispose(); ReadBuffer = TempStream; }
private void ClearReadBufferBeforeCurrentPosition() { MemoryStream TempStream = new MemoryStream(); // ReadBuffer.WriteTo(TempStream); // .NET 3.5 only has WriteTo, not CopyTo CopyTo(ReadBuffer, TempStream); ReadBuffer.Dispose(); ReadBuffer = TempStream; }
public void Dispose() { _data.Dispose(); ReadBuffer.Dispose(); WriteBuffer.Dispose(); }