Example #1
0
 void buyingStuff()
 {
     if (shopType == "Item")
     {
         if (!filereadingCheck)
         {
             fileReading = new ReadAFile();
             fileReading.Load("items.txt", shopType);
             filereadingCheck = true;
         }
     }
     if (shopType == "Magic")
     {
         if (!filereadingCheck)
         {
             fileReading = new ReadAFile();
             fileReading.Load("magic.txt", shopType);
             filereadingCheck = true;
         }
     }
     if (shopType == "Weapon")
     {
         if (!filereadingCheck)
         {
             fileReading = new ReadAFile();
             fileReading.Load("weapons.txt", shopType);
             filereadingCheck = true;
         }
     }
 }
 void buyingStuff()
 {
     if(shopType =="Item"){
         if(!filereadingCheck){
             fileReading = new ReadAFile();
             fileReading.Load("items.txt", shopType);
             filereadingCheck = true;
         }
     }
     if(shopType =="Magic"){
         if(!filereadingCheck){
             fileReading = new ReadAFile();
             fileReading.Load("magic.txt", shopType);
             filereadingCheck = true;
         }
     }
     if(shopType =="Weapon"){
         if(!filereadingCheck){
             fileReading = new ReadAFile();
             fileReading.Load("weapons.txt", shopType);
             filereadingCheck = true;
         }
     }
 }