void buyingStuff() { if (shopType == "Item") { if (!filereadingCheck) { fileReading = new ReadAFile(); fileReading.Load("items.txt", shopType); filereadingCheck = true; } } if (shopType == "Magic") { if (!filereadingCheck) { fileReading = new ReadAFile(); fileReading.Load("magic.txt", shopType); filereadingCheck = true; } } if (shopType == "Weapon") { if (!filereadingCheck) { fileReading = new ReadAFile(); fileReading.Load("weapons.txt", shopType); filereadingCheck = true; } } }
void buyingStuff() { if(shopType =="Item"){ if(!filereadingCheck){ fileReading = new ReadAFile(); fileReading.Load("items.txt", shopType); filereadingCheck = true; } } if(shopType =="Magic"){ if(!filereadingCheck){ fileReading = new ReadAFile(); fileReading.Load("magic.txt", shopType); filereadingCheck = true; } } if(shopType =="Weapon"){ if(!filereadingCheck){ fileReading = new ReadAFile(); fileReading.Load("weapons.txt", shopType); filereadingCheck = true; } } }