Example #1
0
        void HandlePointer()
        {
            isPointerUp["currentState"] = RaycastUtils.IsCameraLookingAtObject(this.gameObject, layersToConsider);

            // If state remains unchanged, don't invoke events
            if (isPointerUp["currentState"] == isPointerUp["previousState"])
            {
                return;
            }

            isPointerUp["previousState"] = isPointerUp["currentState"];

            if (isPointerUp["currentState"])
            {
                OnPointerEnter.Invoke();
            }
            else
            {
                OnPointerExit.Invoke();
            }
        }