//--------------------------------------------------------------- //手札のカードがタッチされたら処理------------------------------------------- void HandCardTouch( ) { _handCard = _rayShooter.RayCastHandCard(_turnPlayer.gameObject.tag); if (_handCard == null) { return; } _handCardPos = _handCard.transform.position; _handCard.gameObject.GetComponent <BoxCollider2D>( ).enabled = false; _handCard.CardExpansion( ); _mainPhaseStatus = MAIN_PHASE_STATUS.HAND_CARD_OPERATION; }
void PlayerTurnUpdate( ) { if (_mainSceneOperation.MouseTouch( )) { CardMain card = _rayShooter.RayCastHandCard(_turnPlayer.gameObject.tag); if (card == null) { return; } _turnPlayer.HandThrowAway(card); if (_turnPlayer.Hand_Num == _turnPlayer.Max_Hnad_Num) { _didHandThrowAway = true; _uiActiveManager.TextActiveChanger(false, UIActiveManager.TEXT.HAND_CARD_LIMIT); } } }