Inheritance: MonoBehaviour
 void Awake()
 {
     rayCast     = GameObject.Find("Main Camera").GetComponent <RayCast>();
     woodText    = GameObject.Find("Wood").GetComponent <Text> ();
     berriesText = GameObject.Find("Berries").GetComponent <Text> ();
     rockText    = GameObject.Find("Rock").GetComponent <Text> ();
 }
Example #2
0
    public Vector3 GetTeleportLocation()
    {
        // get weighted sum of all
        Vector3 resultant     = Vector3.Zero;
        Spatial detector      = GetNode <Spatial>("Detectors");
        RayCast bottomRaycast = detector.GetNode <RayCast>("bottom");

        bottomRaycast.ForceRaycastUpdate();
        if (!bottomRaycast.IsColliding())
        {
            Util.DrawSphere(bottomRaycast.GetCollisionPoint(), detector);
        }

        foreach (RayCast cast in _detectorList)
        {
            cast.ForceRaycastUpdate();
            if (cast.IsColliding())
            {
                // get collision point in local coordinates to detector spatial in middle of sword
                Vector3 collisionVector = cast.Transform.XformInv(cast.GetCollisionPoint());
                resultant += cast.GetCollisionNormal() * (1 - Mathf.Min(collisionVector.Length(), _minDetectorWeight));
            }
        }

        // return average of normals
        return(Transform.origin + resultant.Normalized());
    }
Example #3
0
    private void InputSpawn()
    {
        RayCast frontRayCast       = _moveWrapper.GetChild <RayCast>(1);
        RayCast frontGroundRayCast = _moveWrapper.GetChild <RayCast>(2);
        var     frontGround        = (Node)frontGroundRayCast.GetCollider();
        string  name = NameGetter.FromCollision(frontGround);

        //check the player requested a spawn on an empty tile above ground
        if (frontGround != null)
        {
            if (Input.IsActionJustPressed("ui_select") &&
                !frontRayCast.IsColliding() &&
                (name == "GridMap" || name == "pot"))
            {
                //spawn a flower in front of the player
                Spatial flowerInstance = (Spatial)_flowerPlatform.Instance();
                flowerInstance.Translation = Translation +
                                             _moveWrapper.Translation +
                                             moveWrapper.SPEED * FacingVec();
                GetParent().AddChild(flowerInstance);
                if (name == "pot")
                {
                    ((moveWrapper)frontGround).planted = true;
                }
            }
        }
    }
Example #4
0
 private void LoadResources()
 {
     //Regestir for the event callback for the placing of the rooms
     PlaceExitEvent.RegisterListener(InitExitWall);
     //Init he raycasts of the room walls used for creating the room
     roofRay  = GetNode <RayCast>("Roof/RoofRay");
     floorRay = GetNode <RayCast>("Floor/FloorRay");
     frontRay = GetNode <RayCast>("FrontWall/FrontRay");
     backRay  = GetNode <RayCast>("BackWall/BackRay");
     leftRay  = GetNode <RayCast>("LeftWall/LeftRay");
     rightRay = GetNode <RayCast>("RightWall/RightRay");
     //Get the reference to the walls
     frontWall = GetNode <KinematicBody>("FrontWall");
     backWall  = GetNode <KinematicBody>("BackWall");
     leftWall  = GetNode <KinematicBody>("LeftWall");
     rightWall = GetNode <KinematicBody>("RightWall");
     roofWall  = GetNode <KinematicBody>("Roof");
     floorWall = GetNode <KinematicBody>("Floor");
     //Get the refferences to the platform sets
     platformSet1Scene = ResourceLoader.Load("res://Scenes/PlatformSet1.tscn") as PackedScene;
     platformSet2Scene = ResourceLoader.Load("res://Scenes/PlatformSet2.tscn") as PackedScene;
     platformSet3Scene = ResourceLoader.Load("res://Scenes/PlatformSet3.tscn") as PackedScene;
     platformSet4Scene = ResourceLoader.Load("res://Scenes/PlatformSet4.tscn") as PackedScene;
     platformSet5Scene = ResourceLoader.Load("res://Scenes/PlatformSet5.tscn") as PackedScene;
     platformSet6Scene = ResourceLoader.Load("res://Scenes/PlatformSet6.tscn") as PackedScene;
     platformSet7Scene = ResourceLoader.Load("res://Scenes/PlatformSet7.tscn") as PackedScene;
     //Grab the reference to the exit walls scene
     exitWallScene = ResourceLoader.Load("res://Scenes/ExitWall.tscn") as PackedScene;
 }
Example #5
0
 // Use this for initialization
 void Start()
 {
     if (instance == null)
     {
         instance = this;
     }
 }
Example #6
0
 /// <summary>
 /// Converts a <see cref="Ray"/> into a remote <see cref="RayCast"/>.
 /// </summary>
 /// <param name="input">The ray to be converted.</param>
 /// <param name="output">The converted ray cast.</param>
 /// <param name="distance">The distance used to calculate the end position on the converted ray cast.</param>
 /// <param name="hitCollection">The hit collection mode to set on the converted ray cast.</param>
 /// <param name="maxHits">The maximum collected hits to set on the converted ray cast.</param>
 /// <param name="collisionMask">The collision mask to set on the converted ray cast.</param>
 public static void ToRemote(this Ray input, out RayCast output, float distance, HitCollectionPolicy hitCollection = HitCollectionPolicy.ClosestHits, int maxHits = 1024, uint collisionMask = 0xFFFFFFFF)
 {
     input.Position.ToRemote(out Double3 starPos);
     input.GetPoint(distance, out var terminus);
     terminus.ToRemote(out Double3 endPos);
     output = new RayCast(starPos, endPos, distance, hitCollection, maxHits, collisionMask);
 }
    // Ready function, called once at the beginning of the scene when all children are ready
    public override void _Ready()
    {
        // Assign required nodes
        objectBody      = GetNode <StaticBody>("ViewportContainer/Viewport/ObjectRoot/Object1");
        ray             = GetNode <RayCast>("ViewportContainer/Viewport/ObjectRoot/HiddenLineRay");
        freeCameraRoot  = GetNode <Spatial>("ViewportContainer/Viewport/ObjectRoot/CameraRoot");
        orthoCameraRoot = GetNode <Spatial>("ViewportContainer/Viewport/ObjectRoot/OrthoCameraRoot");

        // Populate the list of planes with the nodes of each BoxPlaneControl object
        planes = new Spatial[PLANE_COUNT] {
            GetNode <Spatial>("ViewportContainer/Viewport/ObjectRoot/FrontPlaneControl"), GetNode <Spatial>("ViewportContainer/Viewport/ObjectRoot/RightPlaneControl"), GetNode <Spatial>("ViewportContainer/Viewport/ObjectRoot/BackPlaneControl"), GetNode <Spatial>("ViewportContainer/Viewport/ObjectRoot/LeftPlaneControl"), GetNode <Spatial>("ViewportContainer/Viewport/ObjectRoot/TopPlaneControl"), GetNode <Spatial>("ViewportContainer/Viewport/ObjectRoot/BottomPlaneControl")
        };

        // All faces are hidden at first
        isFaceShown = new bool[PLANE_COUNT] {
            false, false, false, false, false, false
        };

        // Initialize the required static variables in the PlaneControl class
        PlaneControl.Initialize(objectBody.GetChild <MeshInstance>(0), ray, PlaneControl.ORTHOGRAPHIC);

        // Set the display size
        PlaneControl.SetScreenSize(PLANE_X_SCALE, PLANE_Y_SCALE, MAX_FOCUS);

        // Set the zoom of the PlaneControl class
        // A zoom value of 1 is set because this scene requires orthographic projection (without scaling to screen size)
        PlaneControl.SetZoom(MAX_FOCUS);

        // Set the projection colours
        ProjectionRoot.SetColours(true, false);
    }
Example #8
0
    public void PrimaryFire(double Sens)
    {
        if (Sens > 0d && !IsFiring)
        {
            IsFiring = true;

            if (Inventory[InventorySlot] != null)
            {
                //Assume for now that all primary fire opertations are to build
                RayCast BuildRayCast = GetNode("SteelCamera/RayCast") as RayCast;
                if (BuildRayCast.IsColliding())
                {
                    Structure Hit = BuildRayCast.GetCollider() as Structure;
                    if (Hit != null)
                    {
                        Building.Request(Hit, Inventory[InventorySlot].Type, 1);
                        //ID 1 for now so all client own all non-default structures
                    }
                }
            }
        }
        if (Sens <= 0d && IsFiring)
        {
            IsFiring = false;
        }
    }
Example #9
0
 public override void _Ready()
 {
     AddToGroup("PoV");
     raycast = (RayCast)GetNode("RayCast");
     Setup();
     Player.Instance.pov = this;
 }
    private void SetTargetPoint()
    {
        // Generate a plane that intersects the transform's position with an upwards normal.
        Plane playerPlane = new Plane(Vector3.back, new Vector3(0, 0, 0));        //transform.position +

        // Generate a ray from the cursor position

        Ray RayCast;

        if (Input.touchCount > 0)
        {
            RayCast = Camera.main.ScreenPointToRay(Input.GetTouch(0).position);
        }
        else
        {
            RayCast = Camera.main.ScreenPointToRay(Input.mousePosition);
        }

        // Determine the point where the cursor ray intersects the plane.
        float HitDist = 0;

        // If the ray is parallel to the plane, Raycast will return false.
        if (playerPlane.Raycast(RayCast, out HitDist))        //playerPlane.Raycast
        {
            // Get the point along the ray that hits the calculated distance.
            Vector3 RayHitPoint = RayCast.GetPoint(HitDist);

            transform.position = new Vector3(RayHitPoint.x, RayHitPoint.y, targetZ);
        }
    }
 // Called when the node enters the scene tree for the first time.
 public override void _Ready()
 {
     animPlayer = GetNode <AnimationPlayer>("AnimationPlayer");
     rayCast    = GetNode <RayCast>("RayCast");
     animPlayer.Play("walk");
     AddToGroup("zombies");
 }
    void Start()
    {
        inputManager = GameObject.Find("InputManager").GetComponent <InputManager>();
        rayCast      = GameObject.Find("PointerController").GetComponent <RayCast>();

        dragFurniture = GameObject.Find("EditionHandler").GetComponent <DragFurniture>();
    }
Example #13
0
    public static bool Check(FixedVector2 origin, FixedVector2 end, out FixedVector2 intersection, int id, Mask check, out int otherID)
    {
        _allColliders = Contexts.sharedInstance.logic.GetGroup(LogicMatcher.Collider);
        intersection  = FixedVector2.NAN;
        otherID       = -1;

        foreach (LogicEntity e in _allColliders)
        {
            if (!check.HasFlag(e.collider.value.mask))
            {
                continue;
            }
            if (id == e.id.value)
            {
                continue;
            }

            if (RayCast.CheckIntersection(origin, end, out intersection, e.collider.value))
            {
                otherID = e.id.value;
                return(true);
            }
        }

        return(false);
    }
 //Set references
 public override void _Ready()
 {
     Input.SetMouseMode(Input.MouseMode.Captured);
     camera_    = GetNode <Camera>("Head/Camera");
     head_      = GetNode <Spatial>("Head");
     Floor_cast = GetNode <RayCast>("RayCast");
 }
Example #15
0
    public override void _PhysicsProcess(float Delta)
    {
        Items.Instance Item = Game.PossessedPlayer.Inventory[Game.PossessedPlayer.InventorySlot];
        if (Item != null && Item.Type != CurrentMeshType)        //null means no item in slot
        {
            GhostMesh.Mesh  = Meshes[Item.Type];
            CurrentMeshType = Item.Type;
        }

        GhostMesh.Translation     = OldPositions[0];
        GhostMesh.RotationDegrees = OldRotations[0];
        GhostMesh.Visible         = OldVisible[0];

        Player Plr = Game.PossessedPlayer;

        OldVisible.RemoveAt(0);
        OldVisible.Add(false);
        if (Plr.Inventory[Plr.InventorySlot] != null)
        {
            RayCast BuildRayCast = Plr.GetNode("SteelCamera/RayCast") as RayCast;
            if (BuildRayCast.IsColliding())
            {
                Structure Hit = BuildRayCast.GetCollider() as Structure;
                if (Hit != null)
                {
                    System.Nullable <Vector3> GhostPosition = BuildPositions.Calculate(Hit, Plr.Inventory[Plr.InventorySlot].Type);
                    if (GhostPosition != null)
                    {
                        Vector3 GhostRotation = BuildRotations.Calculate(Hit, Plr.Inventory[Plr.InventorySlot].Type);
                        Translation     = (Vector3)GhostPosition;
                        RotationDegrees = GhostRotation;
                        OldVisible[1]   = true;
                    }
                }
            }
        }
        if (OldVisible[1] == false)
        {
            OldVisible[0]     = false;
            GhostMesh.Visible = false;
        }

        OldCanBuild.RemoveAt(0);
        if (GetOverlappingBodies().Count > 0)
        {
            GhostMesh.MaterialOverride = RedMat;
            OldCanBuild.Add(false);
        }
        else
        {
            GhostMesh.MaterialOverride = GreenMat;
            OldCanBuild.Add(true);
        }
        CanBuild = OldCanBuild[0];

        OldPositions.RemoveAt(0);
        OldPositions.Add(Translation);
        OldRotations.RemoveAt(0);
        OldRotations.Add(RotationDegrees);
    }
        protected virtual void HandleProjectile(Spatial projectile)
        {
            IProjectile iProjectile = projectiles[projectile];

            if (iProjectile.IsAlive())
            {
                AttackData attackData = iProjectile.GetAttackData();

                Vector3 b = -projectile.Transform.basis.GetAxis(2);
                projectile.Translation += b * attackData.deltaTime * 5;

                rayCast = projectile.GetNodeInChildrenByType <RayCast>();

                if (rayCast != null && rayCast.IsColliding())
                {
                    if (!(attackData.target is IDamageReceiver))
                    {
                        Node collider = rayCast.GetCollider() as Node;

                        if (collider is IDamageReceiver)
                        {
                            attackData.target = collider;
                        }
                    }

                    base.ProcessAttack(attackData);
                }
            }
            else
            {
                iProjectile.Deactivate();
                projectiles.Remove(projectile);
                pooledProjectiles.Enqueue(projectile);
            }
        }
Example #17
0
    public float _airControl             = 0.3f;   // How precise air control is

    public override void _Ready()
    {
        _head         = (Spatial)GetNode("Head");
        _world        = GetNode("/root/Initial/World") as World;
        _stairCatcher = (RayCast)GetNode("StairCatcher");
        _mesh         = GetNode("MeshInstance") as MeshInstance;
    }
Example #18
0
        public void RecalculateDynamics()
        {
            if (!GameUtils.IsPlayerValid(Player))
            {
                return;
            }

            _screenPosition = GameUtils.WorldPointToScreenPoint(Player.Transform.position);

            if (Player.PlayerBones != null)
            {
                _headScreenPosition = GameUtils.WorldPointToScreenPoint(Player.PlayerBones.Head.position);
            }

            if ((Player.Profile != null) && (Player.Profile.Info != null))
            {
                IsAI = (Player.Profile.Info.RegistrationDate <= 0);
            }

            IsOnScreen         = GameUtils.IsScreenPointVisible(_screenPosition);
            Distance           = Vector3.Distance(Main.Camera.transform.position, Player.Transform.position);
            IsVisible          = RayCast.IsVisible(Player);
            TeamMate           = IsInYourGroup(Player);
            Value              = CalculateValue(Player);
            DistanceFromCenter = Vector2.Distance(Main.Camera.WorldToScreenPoint(Player.PlayerBones.Head.position), GameUtils.ScreenCenter);
            _playerColor       = GetPlayerColor(Player);
        }
    public override void _Ready()
    {
        aimTarget = GetNode <AimTarget>("AimTarget");
        if (aimTarget == null)
        {
            GD.PushError("AimTarget reference not found!");
        }


        aimRay = GetNode <RayCast>("InterpolatedCamera/AimRay");
        if (aimRay == null)
        {
            GD.PushError("AimRay reference not found!");
        }

        camera = GetNode <InterpolatedCamera>("InterpolatedCamera");
        if (camera == null)
        {
            GD.PushError("InterpolatedCamera reference not found!");
        }

        springArm = GetNode <SpringArm>("SpringArm");
        if (springArm == null)
        {
            GD.PushError("SpringArm reference not found!");
        }

        _positionStart = this.Translation;

        // node transformations only in Global Space
        SetAsToplevel(true);

        WaitForParentNode();
    }
Example #20
0
    public override void _Ready()
    {
        GD.Print(ConfigManager.BASE_CONFIG_FILE_DIRECTORY_PATH);
        GD.Print(ConfigManager.BASE_DIRECTORY);
        GD.Print(ConfigManager.BASE_CONFIG_FILE_PATH);
        VisualServer.SetDebugGenerateWireframes(true);
        gameController = (GameController)FindParent("GameController");
        ray            = (RayCast)gameController.FindNode("Picker");
        camera         = (Camera)FindNode("Camera");
        fps            = (Label)camera.FindNode("FPS");
        position       = (Label)camera.FindNode("Position");
        chunks         = (Label)camera.FindNode("Chunks");
        vertices       = (Label)camera.FindNode("Vertices");
        memory         = (Label)camera.FindNode("Memory");
        speed          = (Label)camera.FindNode("Movement Speed");

        initialRotation = new Vector3();

        picker = gameController.GetPicker();

        Input.SetMouseMode(Input.MouseMode.Captured);

        TerraVector3 origin = Converter.ConvertVector(GlobalTransform.origin);
        TerraBasis   basis  = Converter.ConvertBasis(GlobalTransform.basis);

        marker = new LoadMarker(origin, basis);

        gameController.Prepare(camera, marker);
    }
Example #21
0
    // Called when the node enters the scene tree for the first time.
    public override void _Ready()
    {
        SeeableArea      = (Area)GetNode("LineOfSight");
        firingTimer      = (Timer)GetNode("FiringTimer");
        bulletContainer  = GetNode("Bullet Container");
        bullet           = ResourceLoader.Load <PackedScene>("res://Scenes/Bullet.tscn");
        rayCast          = (RayCast)GetNode("RayCast");
        muzzleFlashLight = GetNode("Firing light");

        // Check if enemies are human
        IsHuman = ((Global)GetNode("/root/Global")).HumanEnemies;

        // Load accordingly
        if (IsHuman)
        {
            ((Spatial)GetNode("Human Nodes")).Visible = true;
            ((Spatial)GetNode("Wasp Nodes")).Visible  = false;
            deathAudio      = (AudioStreamPlayer3D)GetNode("Human Nodes/Death audio");
            firingAudio     = (AudioStreamPlayer3D)GetNode("Human Nodes/Firing audio");
            hitAudio        = (AudioStreamPlayer3D)GetNode("Human Nodes/Hit audio");
            sprite          = (Sprite3D)GetNode("Human Nodes/Sprite3D");
            animationPlayer = (AnimationPlayer)GetNode("Human Nodes/Sprite3D/AnimationPlayer");
        }
        else
        {
            ((Spatial)GetNode("Wasp Nodes")).Visible  = true;
            ((Spatial)GetNode("Human Nodes")).Visible = false;
            deathAudio      = (AudioStreamPlayer3D)GetNode("Wasp Nodes/Death audio");
            firingAudio     = (AudioStreamPlayer3D)GetNode("Wasp Nodes/Firing audio");
            hitAudio        = (AudioStreamPlayer3D)GetNode("Wasp Nodes/Hit audio");
            sprite          = (Sprite3D)GetNode("Wasp Nodes/Sprite3D");
            animationPlayer = (AnimationPlayer)GetNode("Wasp Nodes/Sprite3D/AnimationPlayer");
        }
    }
 void Start()
 {
     rayCast      = GameObject.Find("PointerController").GetComponent <RayCast>();
     inputManager = GameObject.Find("InputManager").GetComponent <InputManager>();
     modHandler   = GameObject.Find("ModHandler").GetComponent <ModHandler>();
     player       = GameObject.Find("Player");
 }
Example #23
0
    // Called when the node enters the scene tree for the first time.
    public override void _Ready()
    {
        raycast         = (RayCast)GetNode("Head/Camera/RayCast");
        onGroundRaycast = (RayCast)GetNode("Head/GroundRayCast");
        head            = (Spatial)GetNode("Head");
        bulletContainer = GetNode("Bullet Container");
        bullet          = ResourceLoader.Load <PackedScene>("res://Scenes/Bullet.tscn");
        firingPosition  = (Position3D)GetNode("Head/Gun/Firing Position");
        firingTimer     = (Timer)GetNode("Head/Gun/FiringTimer");
        HealthLabel     = (Label)GetNode("HUD/Health/Text");
        AmmoLabel       = (Label)GetNode("HUD/Ammo/Text");
        firingSound     = (AudioStreamPlayer)GetNode("Firing audio");
        hitSound        = (AudioStreamPlayer)GetNode("Hit audio");
        addAmmoSound    = (AudioStreamPlayer)GetNode("Ammo audio");
        addHealthSound  = (AudioStreamPlayer)GetNode("Health audio");
        interactLabel   = (Label)GetNode("HUD/Interact Help");

        // Set life to max life
        Health = MaxHealth;

        // Set Player variable for all enemies
        GetTree().CallGroup("Enemies", "SetPlayer", this);

        // Capture mouse
        Input.SetMouseMode(Input.MouseMode.Captured);
    }
Example #24
0
 void Awake()
 {
     rayCast = GameObject.Find("Main Camera").GetComponent<RayCast>();
     woodText = GameObject.Find ("Wood").GetComponent<Text> ();
     berriesText = GameObject.Find ("Berries").GetComponent<Text> ();
     rockText = GameObject.Find ("Rock").GetComponent<Text> ();
 }
    private async Task <Entity> RemoteRayCast(Vector3 origin, Vector3 dir)
    {
        Entity entity = null;

        var raycast = new RayCast(origin.toRemotePos(), dir.toRemoteDir(), MaxDistance, HitCollectionPolicy.ClosestHit);

        var hits = await arrService.CurrentActiveSession.Actions.RayCastQueryAsync(raycast).AsTask();

        if (hits != null)
        {
            foreach (var hit in hits)
            {
                var hitEntity = hit.HitEntity;
                if (hitEntity == null)
                {
                    continue;
                }

                entity = hitEntity;
                break;
            }
        }

        return(entity);
    }
Example #26
0
    public override void _Ready()
    {
        GD.Randomize();

        _holder  = GetNode <Spatial>("Holder");
        _camera  = GetNode <Camera>("Holder/Camera");
        _raycast = GetNode <RayCast>("Holder/ShootRaycast");

        healthBar = GetNode <ProgressBar>("HUD/HealthBar");
        ammoBar   = GetNode <ProgressBar>("HUD/AmmoBar");

        anim      = GetNode <AnimationPlayer>("AnimationPlayer");
        ammoTimer = GetNode <Timer>("AmmoTimer");

        pistolAnim = GetNode <AnimationPlayer>("Holder/Camera/Pistol/AnimationPlayer");

        wallAmountIndicator = GetNode <Label>("HUD/WallIndicator/Label");
        killCountLabel      = GetNode <Label>("HUD/KillCount");
        coinCountIndicator  = GetNode <Label>("HUD/CoinIndicator/Label");

        gunAudio     = GetNode <AudioStreamPlayer>("Holder/Camera/Pistol/AudioStreamPlayer");
        powerupAudio = GetNode <AudioStreamPlayer>("Powerup");

        afterWallTimer = GetNode <Timer>("AfterWallTimer");

        Input.SetMouseMode(Input.MouseMode.Captured);
    }
Example #27
0
    public void PrimaryFire(float Sens)
    {
        if (Sens > 0 && !IsPrimaryFiring)
        {
            IsPrimaryFiring = true;

            if (Inventory[InventorySlot] != null)
            {
                //Assume for now that all primary fire opertations are to build
                RayCast BuildRayCast = GetNode("SteelCamera/RayCast") as RayCast;
                if (BuildRayCast.IsColliding())
                {
                    Structure Hit = BuildRayCast.GetCollider() as Structure;
                    if (Hit != null && GhostInstance.CanBuild)
                    {
                        Vector3?PlacePosition = BuildPositions.Calculate(Hit, GhostInstance.CurrentMeshType);
                        if (PlacePosition != null && Game.Mode.ShouldPlaceStructure(GhostInstance.CurrentMeshType, PlacePosition.Value, BuildRotations.Calculate(Hit, GhostInstance.CurrentMeshType)))
                        {
                            World.PlaceOn(Hit, GhostInstance.CurrentMeshType, 1);                        //ID 1 for now so all client own all non-default structures
                        }
                    }
                }
            }
        }
        if (Sens <= 0 && IsPrimaryFiring)
        {
            IsPrimaryFiring = false;
        }
    }
        private static void DrawPlayerAim(GamePlayer player, Color playerColor)
        {
            Vector3 endPosition   = GameUtils.WorldPointToScreenPoint(RayCast.BarrelRayCast(player.Player));
            Vector3 startPosition = GameUtils.WorldPointToScreenPoint(player.Player.Fireport.position);

            Render.DrawLine(startPosition, endPosition, playerColor, 0.5f, true);
        }
    void Start()
    {
        rayCast      = GameObject.Find("PointerController").GetComponent <RayCast>();
        inputManager = GameObject.Find("InputManager").GetComponent <InputManager>();

        canClick = true;
    }
Example #30
0
    void Start()
    {
        btn = GetComponent <Button>();

        assistantAudioSource = GameObject.Find("Assistant").GetComponent <AudioSource>();

        rayCastScript = Camera.main.GetComponent <RayCast>();
    }
Example #31
0
 public override void _Ready()
 {
     wall    = GD.Load <PackedScene>("res://Scenes/DeployableWall.tscn");
     player  = (Player)GetParent().Owner;
     raycast = (RayCast)GetParent();
     SetAsToplevel(true);
     Translation = raycast.GetCollisionPoint();
 }
Example #32
0
    void Awake()
    {
        spawnObject.SetActive(false);
        rc = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<RayCast>();
        //rc.SqnPzl = GameObject.Find("Gear_Cliff").GetComponent<SequencePuzzle>();

        gear1 = GameObject.Find("Gear01");
        gear2 = GameObject.Find("Gear02");
        gear3 = GameObject.Find("Gear03");
        gear4 = GameObject.Find("Gear04");
        gear5 = GameObject.Find("Gear05");

        // 3 points for 1st lane
        top1 = GameObject.Find("Trigger 1 - Top");
        mid1 = GameObject.Find("Trigger 1 - Middle");
        bot1 = GameObject.Find("Trigger 1 - Bottom");
        // 3 points for 2nd lane
        top2 = GameObject.Find("Trigger 2 - Top");
        mid2 = GameObject.Find("Trigger 2 - Middle");
        bot2 = GameObject.Find("Trigger 2 - Bottom");
        // 3 points for 3rd lane
        top3 = GameObject.Find("Trigger 3 - Top");
        mid3 = GameObject.Find("Trigger 3 - Middle");
        bot3 = GameObject.Find("Trigger 3 - Bottom");
        // 3 points for 4th lane
        top4 = GameObject.Find("Trigger 4 - Top");
        mid4 = GameObject.Find("Trigger 4 - Middle");
        bot4 = GameObject.Find("Trigger 4 - Bottom");
        // 3 points for 5th lane
        top5 = GameObject.Find("Trigger 5 - Top");
        mid5 = GameObject.Find("Trigger 5 - Middle");
        bot5 = GameObject.Find("Trigger 5 - Bottom");

        gear1.transform.position = bot1.transform.position;
        gear2.transform.position = bot2.transform.position;
        gear3.transform.position = mid3.transform.position;
        gear4.transform.position = mid4.transform.position;
        gear5.transform.position = bot5.transform.position;
    }
Example #33
0
 void Start()
 {
     rc = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<RayCast>();
 }