void RenderLavaGround(Point a, Point b) { Rasterizer.DrawLine(a, b, (x, y) => { if (Rasterizer.Bitmap[x, y].TileType == AbyssTemplate.Lava) { return new DungeonTile { TileType = AbyssTemplate.Lava, Object = Floor } } ; return(Rasterizer.Bitmap[x, y]); }, 1); }