Example #1
0
 protected override void UnmapBindings()
 {
     LoadSceneSignal.RemoveCommand <LoadSceneCommand>();
     UnloadSceneSignal.RemoveCommand <UnloadSceneCommand>();
     Rapid.Unbind <LoadSceneSignal>();
     Rapid.Unbind <UnloadSceneSignal>();
     Rapid.Unbind <SceneLoadedSignal>();
     Rapid.Unbind <SceneUnloadedSignal>();
 }
Example #2
0
 protected override void UnmapBindings()
 {
     AddScoreSignal.RemoveCommand <AddScoreCommand>();
     PlayerHitSignal.RemoveCommand <PlayerHitCommand>();
     EnemyHitSignal.RemoveCommand <EnemyHitCommand>();
     GameOverSignal.RemoveCommand <GameOverCommand>();
     Rapid.Unbind <AddScoreSignal>(ContextName);
     Rapid.Unbind <GameOverSignal>(ContextName);
     Rapid.Unbind <PlayerHitSignal>(ContextName);
     Rapid.Unbind <EnemyHitSignal>(ContextName);
     Rapid.Unbind("EntityRoot", ContextName);
 }
Example #3
0
 protected override void UnmapBindings()
 {
     base.UnmapBindings();
     Rapid.Unbind <UpdateSphereSignal>(ContextName);
 }
Example #4
0
 protected override void UnmapBindings()
 {
     Rapid.Unbind("Score");
     Rapid.Unbind <StartGameSignal>();
     Rapid.Unbind <RestartSignal>();
 }