void Awake() { db = GetComponent <DB>(); RK = GameObject.Find("RANKING_KEEPER").GetComponent <RankingKeeper>(); for (int i = 0; i < 4; i++) { RK.ranking[i] = db.ranking[i]; RK.kinomi_num[i] = db.GetKinomiNum(i); } }
void Awake() { ui_rank[0] = Sprite.Create(Resources.Load <Texture2D>("UI/r1"), new Rect(0, 0, 79, 104), Vector2.zero); ui_rank[1] = Sprite.Create(Resources.Load <Texture2D>("UI/r2"), new Rect(0, 0, 79, 104), Vector2.zero); ui_rank[2] = Sprite.Create(Resources.Load <Texture2D>("UI/r3"), new Rect(0, 0, 79, 104), Vector2.zero); ui_rank[3] = Sprite.Create(Resources.Load <Texture2D>("UI/r4"), new Rect(0, 0, 79, 104), Vector2.zero); RK = GameObject.Find("RANKING_KEEPER").GetComponent <RankingKeeper>(); for (int i = 0; i < 4; i++) { rank[i].sprite = ui_rank[RK.ranking[i] - 1]; } }