Ejemplo n.º 1
0
 void Awake()
 {
     db = GetComponent <DB>();
     RK = GameObject.Find("RANKING_KEEPER").GetComponent <RankingKeeper>();
     for (int i = 0; i < 4; i++)
     {
         RK.ranking[i]    = db.ranking[i];
         RK.kinomi_num[i] = db.GetKinomiNum(i);
     }
 }
Ejemplo n.º 2
0
 void Awake()
 {
     ui_rank[0] = Sprite.Create(Resources.Load <Texture2D>("UI/r1"), new Rect(0, 0, 79, 104), Vector2.zero);
     ui_rank[1] = Sprite.Create(Resources.Load <Texture2D>("UI/r2"), new Rect(0, 0, 79, 104), Vector2.zero);
     ui_rank[2] = Sprite.Create(Resources.Load <Texture2D>("UI/r3"), new Rect(0, 0, 79, 104), Vector2.zero);
     ui_rank[3] = Sprite.Create(Resources.Load <Texture2D>("UI/r4"), new Rect(0, 0, 79, 104), Vector2.zero);
     RK         = GameObject.Find("RANKING_KEEPER").GetComponent <RankingKeeper>();
     for (int i = 0; i < 4; i++)
     {
         rank[i].sprite = ui_rank[RK.ranking[i] - 1];
     }
 }