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C# (CSharp) RangedWeapon.OnTriggerHold Examples
Programming Language:
C# (CSharp)
Class/Type:
RangedWeapon
Method/Function:
OnTriggerHold
Examples at hotexamples.com:
1
C# (CSharp) RangedWeapon.OnTriggerHold - 1 examples found
. These are the top rated real world C# (CSharp) examples of
RangedWeapon.OnTriggerHold
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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Fire(8)
Attack(6)
Reload(5)
Initialize(3)
Init(3)
IsBeingUsed(2)
SetupCurrentAmmo(2)
Shoot(2)
StartCoroutine(2)
Holster(2)
StopCoroutine(2)
GetType(2)
GetMagazineStats(2)
GetAmmunitionStats(2)
Equip(2)
Reset(2)
Copy(2)
addUnloadedAmmo(1)
pickedUp(1)
newReload(1)
SpawnProjectile(1)
loadAttributes(1)
getUnloadedAmmo(1)
getLoadedAmmo(1)
Wand(1)
Use(1)
TryReload(1)
addLoadedAmmo(1)
Update(1)
UpdateFireRateoValue(1)
UpdateTotalDamageValue(1)
WeaponHit(1)
Upgrade(1)
Trigger(1)
AddAmo(1)
RangedAttack(1)
GetAcuuracy(1)
CalculatePath(1)
CalculateUpgradeCost(1)
CallAmmoEvent(1)
DamageEvent(1)
DecrementBulletsAlive(1)
DisableEffects(1)
Draw(1)
FindAllPossibleEffectedNodes(1)
FindAllPossibleTargets(1)
GetAmmoInfo(1)
OnTriggerRelease(1)
GetCurAmmo(1)
GetMagazineMax(1)
Frequently Used Methods
Fire (8)
Attack (6)
Reload (5)
Initialize (3)
Init (3)
IsBeingUsed (2)
SetupCurrentAmmo (2)
Shoot (2)
StartCoroutine (2)
Holster (2)
Frequently Used Methods
StopCoroutine (2)
GetType (2)
GetMagazineStats (2)
GetAmmunitionStats (2)
Equip (2)
Reset (2)
Copy (2)
addUnloadedAmmo (1)
pickedUp (1)
newReload (1)
SpawnProjectile (1)
loadAttributes (1)
getUnloadedAmmo (1)
getLoadedAmmo (1)
Wand (1)
Use (1)
TryReload (1)
addLoadedAmmo (1)
Update (1)
UpdateFireRateoValue (1)
Frequently Used Methods
SpawnProjectile (1)
loadAttributes (1)
getUnloadedAmmo (1)
getLoadedAmmo (1)
Wand (1)
Use (1)
TryReload (1)
addLoadedAmmo (1)
Update (1)
UpdateFireRateoValue (1)
UpdateTotalDamageValue (1)
WeaponHit (1)
Upgrade (1)
Trigger (1)
AddAmo (1)
RangedAttack (1)
GetAcuuracy (1)
CalculatePath (1)
CalculateUpgradeCost (1)
CallAmmoEvent (1)
DamageEvent (1)
DecrementBulletsAlive (1)
DisableEffects (1)
Draw (1)
FindAllPossibleEffectedNodes (1)
FindAllPossibleTargets (1)
GetAmmoInfo (1)
OnTriggerRelease (1)
GetCurAmmo (1)
GetMagazineMax (1)
Frequently Used Methods
UpdateTotalDamageValue (1)
WeaponHit (1)
Upgrade (1)
Trigger (1)
AddAmo (1)
RangedAttack (1)
GetAcuuracy (1)
CalculatePath (1)
CalculateUpgradeCost (1)
CallAmmoEvent (1)
DamageEvent (1)
DecrementBulletsAlive (1)
DisableEffects (1)
Draw (1)
FindAllPossibleEffectedNodes (1)
FindAllPossibleTargets (1)
GetAmmoInfo (1)
OnTriggerRelease (1)
GetCurAmmo (1)
GetMagazineMax (1)
GetTotalAmmo (1)
GetWeaponName (1)
GetWeaponType (1)
GiveDamage (1)
AddProjectile (1)
LevelScale (1)
NewRangedWeapon (1)
OnTriggerHold (1)
setWeaponName (1)
Example #1
0
Show file
public void OnTriggerHold() { if (equippedRw != null) { equippedRw.OnTriggerHold(); } }