Example #1
0
 private bool RPC_OnProjectileAttack(ERPCNetworkType type, Message message)
 {
     using (PlayerProjectileAttack attack = PlayerProjectileAttack.Deserialize(message.read))
     {
         UInt32 hitId     = attack.playerAttack.attack.hitID;
         UInt32 hitBone   = attack.playerAttack.attack.hitBone;
         var    hitPlayer = Get <BasePlayer>(hitId);
         if (Settings.Aimbot_Range_Silent)
         {
             if (hitId == 0)
             {
                 return(RangeAim.Silent(attack));
             }
             if (hitPlayer == null && hitId != 0 && RangeAim.Instance.TargetPlayer != null)
             {
                 var hitPost = attack.playerAttack.attack.hitPositionWorld;
                 if (Vector3.Distance(Position, RangeAim.Instance.TargetPlayer.Position) < 2.5f ||
                     Vector3.Distance(Position, hitPost) > 2.5f)
                 {
                     ConsoleSystem.Log("near wall not found");
                     return(RangeAim.Silent(attack));
                 }
                 ConsoleSystem.Log("Ignore because near wall");
                 return(false);
             }
         }
         if (hitPlayer && hitPlayer.IsAlive)
         {
             RangeAim.Instance.TargetPlayer = Get <BasePlayer>(hitId);
             return(RangeAim.Manual(attack));
         }
     }
     return(false);
 }
Example #2
0
 private bool RPC_OnCLProject(ERPCNetworkType type, Message message)
 {
     using (ProjectileShoot projectileShoot = ProjectileShoot.Deserialize(message.read))
     {
         foreach (ProjectileShoot.Projectile projectile in projectileShoot.projectiles)
         {
             RangeAim.NoteFiredProjectile(projectile.projectileID, PrefabID, AmmoType);
         }
     }
     return(false);
 }