GameDataCacheSetspriteCache = new GameDataCacheSet (); Sprite playerSprite = spriteCache.Get("playerSprite", () => LoadSpriteFromDisk("PlayerTexture.png"));
GameDataCacheSetThe package library for GameDataCacheSet would depend on the specific game development framework being used. It is not a part of the .NET Framework, so it may be included in a third-party library or developed in-house by a game development team.playerStats = new GameDataCacheSet (); int playerHealth = playerStats.Get("health", () => 100);