Example #1
0
 public void PlayConcentratingAudio()
 {
     concentratingAudio.PlayRandomSound();
 }
Example #2
0
 public void PlayFootStepAudioPlayer()
 {
     footStepAudioPlayer.PlayRandomSound();
 }
Example #3
0
 public void PlayDarkVoidAttackAudio()
 {
     darkvoidAttackAudio.PlayRandomSound();
 }
Example #4
0
 public void PlayNormalAttackAudio()
 {
     normalAttackAudio.PlayRandomSound();
 }
Example #5
0
 public void SetVerticalMovement(float newVerticalMovement)
 {
     rangedAttackAudioPlayer.PlayRandomSound();
     moveVector.y = newVerticalMovement;
 }
Example #6
0
 public void PlayJumpAttackAudio()
 {
     jumpAttackAudio.PlayRandomSound();
 }
Example #7
0
 public void ShieldDown()
 {
     shieldDownAudioPlayer.PlayRandomSound();
     damageable.DisableInvulnerability();
 }
Example #8
0
 public void PlayFootStep()
 {
     footStepAudio.PlayRandomSound();
 }
 public void PlayWallSliding()
 {
     wallSlidingAudioPlayer.PlayRandomSound();
 }
Example #10
0
 public void SetJumpingMovement()
 {
     m_MoveVector.y = m_JumpVelocity;
     jumpAudioPlayer.PlayRandomSound();
 }
 public void PlayMovementAudio()
 {
     movementAudio.PlayRandomSound();
 }
Example #12
0
 public void PlayFootStep()
 {
     movementAudio.PlayRandomSound();
 }
Example #13
0
 public void TriggerAudio()
 {
     randomAudio.PlayRandomSound();
     HasDone = true;
 }
Example #14
0
 public void PlayLandAudioPlayer()
 {
     landAudioPlayer.PlayRandomSound();
 }
Example #15
0
 public void PlayStep()
 {
     stepAudioPlayer.PlayRandomSound();
 }
Example #16
0
 public void PlayHurtAudioPlayer()
 {
     hurtAudioPlayer.PlayRandomSound();
 }
 private void Die()
 {
     gameObject.SetActive(false);
     VFXController.Instance.Trigger(m_HashDeadEffect, transform.position, 0, false, null);
     deadAudio.PlayRandomSound();
 }
Example #18
0
 public void PlayMelee2_1Sound()
 {
     meleeAttack2_1Audio.PlayRandomSound();
 }
 public void PlayAttackAudio()
 {
     meleeAttackAudio.PlayRandomSound();
 }