Esempio n. 1
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 public void PlayConcentratingAudio()
 {
     concentratingAudio.PlayRandomSound();
 }
Esempio n. 2
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 public void PlayFootStepAudioPlayer()
 {
     footStepAudioPlayer.PlayRandomSound();
 }
Esempio n. 3
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 public void PlayDarkVoidAttackAudio()
 {
     darkvoidAttackAudio.PlayRandomSound();
 }
Esempio n. 4
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 public void PlayNormalAttackAudio()
 {
     normalAttackAudio.PlayRandomSound();
 }
Esempio n. 5
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 public void SetVerticalMovement(float newVerticalMovement)
 {
     rangedAttackAudioPlayer.PlayRandomSound();
     moveVector.y = newVerticalMovement;
 }
Esempio n. 6
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 public void PlayJumpAttackAudio()
 {
     jumpAttackAudio.PlayRandomSound();
 }
Esempio n. 7
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 public void ShieldDown()
 {
     shieldDownAudioPlayer.PlayRandomSound();
     damageable.DisableInvulnerability();
 }
Esempio n. 8
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 public void PlayFootStep()
 {
     footStepAudio.PlayRandomSound();
 }
Esempio n. 9
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 public void PlayWallSliding()
 {
     wallSlidingAudioPlayer.PlayRandomSound();
 }
Esempio n. 10
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 public void SetJumpingMovement()
 {
     m_MoveVector.y = m_JumpVelocity;
     jumpAudioPlayer.PlayRandomSound();
 }
 public void PlayMovementAudio()
 {
     movementAudio.PlayRandomSound();
 }
Esempio n. 12
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 public void PlayFootStep()
 {
     movementAudio.PlayRandomSound();
 }
Esempio n. 13
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 public void TriggerAudio()
 {
     randomAudio.PlayRandomSound();
     HasDone = true;
 }
Esempio n. 14
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 public void PlayLandAudioPlayer()
 {
     landAudioPlayer.PlayRandomSound();
 }
Esempio n. 15
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 public void PlayStep()
 {
     stepAudioPlayer.PlayRandomSound();
 }
Esempio n. 16
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 public void PlayHurtAudioPlayer()
 {
     hurtAudioPlayer.PlayRandomSound();
 }
 private void Die()
 {
     gameObject.SetActive(false);
     VFXController.Instance.Trigger(m_HashDeadEffect, transform.position, 0, false, null);
     deadAudio.PlayRandomSound();
 }
Esempio n. 18
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 public void PlayMelee2_1Sound()
 {
     meleeAttack2_1Audio.PlayRandomSound();
 }
 public void PlayAttackAudio()
 {
     meleeAttackAudio.PlayRandomSound();
 }