void PaintRoom(ProcRoom room)
    {
        bool successful = false;
        int attempts = 0;

        map.BeginBulkEdit();

        while (!successful && attempts < 5)
        {
            // get random coordinates to attempt to place new room
            // int originX = (int) MLib.NextGaussian(mapColumns / 2, mapColumns / 2, mapMarginX, mapColumns);
            // int originY = (int) MLib.NextGaussian(mapRows / 2, mapRows / 2, mapMarginY, mapRows);

            Random rand = new Random();

            int originX = rand.DivFour(mapMarginX, mapColumns - mapMarginX);
            int originY = rand.DivFour(mapMarginY, mapRows - mapMarginY);

            // check that room will fit within map bounds
            if (RoomInBounds(originX, originY, room) &&
               !TouchingRooms(originX, originY, room))
            {
                // paint room
                for (int x = 0; x < room.width; x++)
                {
                    for (int y = 0; y < room.height; y++)
                    {
                        map.EraseTile(originY + y, originX + x);
                        map.RefreshSurroundingTiles(originY + y, originX + x);
                    }
                }

                // with room succesfully placed, set origin then add to List
                room.originX = originX;
                room.originY = originY;
                rooms.Add(room);

                successful = true;
            }

            attempts++;
        }

        map.EndBulkEdit();
    }