Example #1
0
        private void _addProtectShip(Dictionary <int, UIBattleShip> attackers, Dictionary <int, UIBattleShip> defenders, FleetType defType)
        {
            bool is_friend = (defType == FleetType.Friend) ? true : false;

            ShipModel_BattleAll[] array = (defType != 0) ? BattleTaskManager.GetBattleManager().Ships_f : BattleTaskManager.GetBattleManager().Ships_e;
            int num = 0;
            ShipModel_Defender attackTo;

            while (true)
            {
                if (num >= attackers.Count)
                {
                    return;
                }
                ShipModel_BattleAll shipModel_BattleAll = array[num];
                attackTo = _clsRaigeki.GetAttackTo(shipModel_BattleAll);
                if (shipModel_BattleAll != null && attackTo != null)
                {
                    RaigekiDamageModel attackDamage = _clsRaigeki.GetAttackDamage(attackTo.Index, is_friend);
                    if (attackDamage.GetProtectEffect(shipModel_BattleAll.TmpId))
                    {
                        break;
                    }
                }
                num++;
            }
            _isProtect[(int)defType] = true;
            _torpedoProtect.AddShipList(defenders[0], defenders[attackTo.Index], defType);
        }
 private void _createTorpedo(FleetType type, Dictionary <int, UIBattleShip> dicAttackShip, Dictionary <int, UIBattleShip> dicDefenceShip)
 {
     if (!_dicIsAttack[type])
     {
         return;
     }
     for (int i = 0; i < dicAttackShip.Count; i++)
     {
         ShipModel_Battle shipModel = dicAttackShip[i].shipModel;
         ShipModel_Battle attackTo  = _clsTorpedo.GetAttackTo(shipModel);
         if (shipModel != null && attackTo != null)
         {
             if (shipModel.ShipType == 4)
             {
                 _isTC[(int)type] = true;
             }
             if (_listTorpedoWake != null)
             {
                 _listTorpedoWake.Add(_instantiateTorpedo(dicAttackShip[i].transform.position, dicDefenceShip[attackTo.Index].transform.position, i, 8f, isDet: false, isMiss: false, isD: false));
             }
         }
     }
 }