public ActionResult BDeleteSkillType(Races_Players_SkillTypes SkillType) { var PlayerID = SkillType.PlayerID; _RaceRepository.DelPlayerSkillType(SkillType.PSkillTypeID); return(RedirectToAction("SkillTypesIndex", new { ID = PlayerID })); }
//Add Skill Type public ActionResult BAddSkillType(int ID) { Races_Players_SkillTypes NewSkillType = _RaceRepository.GetNewPlayerSkillTypeBase(ID); ViewBag.Player = _RaceRepository.GetPlayerBase(NewSkillType.PlayerID); ViewBag.SkillTypes = _RaceRepository.CreateSelectListSkillTypes(); return(View(NewSkillType)); }
public ActionResult BAddSkillType(Races_Players_SkillTypes SkillType) { if (ModelState.IsValid) { _RaceRepository.AddPlayerSkillType(SkillType); return(RedirectToAction("SkillTypesIndex", new { ID = SkillType.PlayerID })); } else { return(View(SkillType)); } }