public HSession(string Cookies, HHotels Hotel) { this.Hotel = Hotel; DisconnectLock = new object(); this.Cookies = new CookieContainer(); this.Cookies.SetCookies(new Uri(Hotel.ToURL()), Cookies); _Login = Login; _AddFriend = AddFriend; _RemoveFriend = RemoveFriend; _UpdateProfile = UpdateProfile; LoginCallbacks = new Dictionary <IAsyncResult, LoginCallback>(); AddFriendCallbacks = new Dictionary <IAsyncResult, AddFriendCallback>(); RemoveFriendCallbacks = new Dictionary <IAsyncResult, RemoveFriendCallback>(); UpdateProfileCallbacks = new Dictionary <IAsyncResult, UpdateProfileCallback>(); }
public void Flush() { _URLToken = string.Empty; _CSRFToken = string.Empty; _PlayerName = string.Empty; _Motto = string.Empty; _LastSignIn = string.Empty; _CreatedOn = string.Empty; _Gender = HGenders.Unknown; _Age = 0; _UserHash = string.Empty; ClientStarting = string.Empty; _GameData = HGameData.Empty; _FlashClientURL = string.Empty; _FlashClientRevision = string.Empty; _Port = 0; _Host = string.Empty; _AddFriend = null; _SSOTicket = string.Empty; }
/// <summary> /// Adds the PlayFab user, based upon a match against a supplied unique identifier, to the friend list of the local user /// </summary> public static void AddFriend(AddFriendRequest request, AddFriendCallback resultCallback, ErrorCallback errorCallback) { if (AuthKey == null) throw new Exception ("Must be logged in to call this method"); string serializedJSON = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings); Action<string,string> callback = delegate(string responseStr, string errorStr) { AddFriendResult result = null; PlayFabError error = null; ResultContainer<AddFriendResult>.HandleResults(responseStr, errorStr, out result, out error); if(error != null && errorCallback != null) { errorCallback(error); } if(result != null) { if(resultCallback != null) { resultCallback(result); } } }; PlayFabHTTP.Post(PlayFabSettings.GetURL()+"/Client/AddFriend", serializedJSON, "X-Authorization", AuthKey, callback); }
/// <summary> /// Adds the PlayFab user, based upon a match against a supplied unique identifier, to the friend list of the local user. At least one of FriendPlayFabId,FriendUsername,FriendEmail, or FriendTitleDisplayName should be initialized. /// </summary> public static void AddFriend(AddFriendRequest request, AddFriendCallback resultCallback, ErrorCallback errorCallback, object customData = null) { if (_authKey == null) throw new Exception("Must be logged in to call this method"); string serializedJson = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings); Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer) { ResultContainer<AddFriendResult>.HandleResults(requestContainer, resultCallback, errorCallback, null); }; PlayFabHTTP.Post("/Client/AddFriend", serializedJson, "X-Authorization", _authKey, callback, request, customData); }