Example #1
0
        public HSession(string Cookies, HHotels Hotel)
        {
            this.Hotel = Hotel;

            DisconnectLock = new object();

            this.Cookies = new CookieContainer();
            this.Cookies.SetCookies(new Uri(Hotel.ToURL()), Cookies);

            _Login         = Login;
            _AddFriend     = AddFriend;
            _RemoveFriend  = RemoveFriend;
            _UpdateProfile = UpdateProfile;

            LoginCallbacks         = new Dictionary <IAsyncResult, LoginCallback>();
            AddFriendCallbacks     = new Dictionary <IAsyncResult, AddFriendCallback>();
            RemoveFriendCallbacks  = new Dictionary <IAsyncResult, RemoveFriendCallback>();
            UpdateProfileCallbacks = new Dictionary <IAsyncResult, UpdateProfileCallback>();
        }
Example #2
0
 public void Flush()
 {
     _URLToken            = string.Empty;
     _CSRFToken           = string.Empty;
     _PlayerName          = string.Empty;
     _Motto               = string.Empty;
     _LastSignIn          = string.Empty;
     _CreatedOn           = string.Empty;
     _Gender              = HGenders.Unknown;
     _Age                 = 0;
     _UserHash            = string.Empty;
     ClientStarting       = string.Empty;
     _GameData            = HGameData.Empty;
     _FlashClientURL      = string.Empty;
     _FlashClientRevision = string.Empty;
     _Port                = 0;
     _Host                = string.Empty;
     _AddFriend           = null;
     _SSOTicket           = string.Empty;
 }
Example #3
0
		/// <summary>
		/// Adds the PlayFab user, based upon a match against a supplied unique identifier, to the friend list of the local user
		/// </summary>
		public static void AddFriend(AddFriendRequest request, AddFriendCallback resultCallback, ErrorCallback errorCallback)
		{
			if (AuthKey == null) throw new Exception ("Must be logged in to call this method");

			string serializedJSON = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings);
			Action<string,string> callback = delegate(string responseStr, string errorStr)
			{
				AddFriendResult result = null;
				PlayFabError error = null;
				ResultContainer<AddFriendResult>.HandleResults(responseStr, errorStr, out result, out error);
				if(error != null && errorCallback != null)
				{
					errorCallback(error);
				}
				if(result != null)
				{
					
					if(resultCallback != null)
					{
						resultCallback(result);
					}
				}
			};
			PlayFabHTTP.Post(PlayFabSettings.GetURL()+"/Client/AddFriend", serializedJSON, "X-Authorization", AuthKey, callback);
		}
        /// <summary>
        /// Adds the PlayFab user, based upon a match against a supplied unique identifier, to the friend list of the local user. At least one of FriendPlayFabId,FriendUsername,FriendEmail, or FriendTitleDisplayName should be initialized.
        /// </summary>
        public static void AddFriend(AddFriendRequest request, AddFriendCallback resultCallback, ErrorCallback errorCallback, object customData = null)
        {
            if (_authKey == null) throw new Exception("Must be logged in to call this method");

            string serializedJson = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings);
            Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer)
            {
                ResultContainer<AddFriendResult>.HandleResults(requestContainer, resultCallback, errorCallback, null);
            };
            PlayFabHTTP.Post("/Client/AddFriend", serializedJson, "X-Authorization", _authKey, callback, request, customData);
        }