// Use this for initialization void Start() { _race = RaceController.Locate(); _myCar = _race.MyCar; UpdateRank(); }
// Use this for initialization void Start() { _bucket = RaceController.Locate().MyCar .GetComponentsInChildren <PaintTank>().First( bucket => bucket.color == observedColor ); _fill = transform.GetChild(0).GetComponent <Image>(); }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { var raceController = RaceController.Locate(); if (raceController.State < RaceState.Running) { return; } if (PauseCanvas.activeSelf) { PauseCanvas.SetActive(false); raceController.SetPaused(false); } else { PauseCanvas.SetActive(true); raceController.SetPaused(true); //TODO: Disable Carcontroll } } }
// Use this for initialization void Start() { _car = RaceController.Locate().MyCar; _circuit = GameObject.FindGameObjectWithTag("Circuit").GetComponent <WaypointContainer>(); }
private void Start() { _race = RaceController.Locate(); _race.RegisterCar(networkView.owner, this); }
// Use this for initialization void Start() { _car = RaceController.Locate().MyCar; _animator = GetComponent <Animator>(); }