public override void OnInspectorGUI() { base.OnInspectorGUI(); RaceController script = (RaceController)target; GUI.backgroundColor = Color.yellow; if (GUILayout.Button("Load Scene") == true) { script.LoadAll(); } if (GUILayout.Button("Change Track") == true) { script.ChangeTrack(); } GUILayout.Label("Track: " + script.TrackName()); if (GUILayout.Button("Change Player Car") == true) { script.ChangePlayerCar(); } GUILayout.Label("Player Car: " + script.PlayerCarName()); }