//private GameObject generateRobotAnchor; //private GameObject robotAnchorGO; // Start is called before the first frame update void Start() { footSub = new RBSubscriber <RBS.Messages.geometry_msgs.PoseStamped>("unity/foot", footCB); debugPub = new RBPublisher <RBS.Messages.std_msgs.Float32>("unity/debug"); generateRobotAnchor = GameObject.Find("GenerateRobotAnchor"); robotScript = generateRobotAnchor.GetComponent <GenerateRobotAnchor>(); }
// Start is called before the first frame update void Start() { // ロボット位置のPublisher robotPosePub = new RBPublisher <RBS.Messages.geometry_msgs.PoseStamped>("unity/robot_pose"); // オブジェクトトラッキングを行うオブジェクトとそのスクリプトを取得 generateRobotAnchor = GameObject.Find("GenerateRobotAnchor"); robotAnchorScript = generateRobotAnchor.GetComponent <GenerateRobotAnchor>(); }
// Start is called before the first frame update void Awake() { flag = 0; calibr_flag_pub = new RBPublisher <Int16>("/calibr_flag"); }
void Start() { goalPub = new RBPublisher <RBS.Messages.geometry_msgs.PoseStamped>("/move_base_simple/goal"); }
// Start is called before the first frame update void Start() { pathSub = new RBSubscriber <RBS.Messages.nav_msgs.Path>("unity/plan", PathCB); debugPub = new RBPublisher <RBS.Messages.std_msgs.Float32>("unity/debug"); }
public RBTransformBroadcaster() { transformPublisher = new RBPublisher <RBS.Messages.tf2_msgs.TFMessage>("/tf"); tfMessage.transforms = new RBS.Messages.geometry_msgs.TransformStamped[1]; }
// Start is called before the first frame update void Awake() { pose_pub = new RBPublisher <RBS.Messages.geometry_msgs.Pose>("/pose"); }
// Start is called before the first frame update void Awake() { true_pose_pub = new RBPublisher <PoseStamped>("/true_pose"); }