Beispiel #1
0
    //private GameObject generateRobotAnchor;
    //private GameObject robotAnchorGO;

    // Start is called before the first frame update
    void Start()
    {
        footSub             = new RBSubscriber <RBS.Messages.geometry_msgs.PoseStamped>("unity/foot", footCB);
        debugPub            = new RBPublisher <RBS.Messages.std_msgs.Float32>("unity/debug");
        generateRobotAnchor = GameObject.Find("GenerateRobotAnchor");
        robotScript         = generateRobotAnchor.GetComponent <GenerateRobotAnchor>();
    }
Beispiel #2
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 // Start is called before the first frame update
 void Start()
 {
     // ロボット位置のPublisher
     robotPosePub = new RBPublisher <RBS.Messages.geometry_msgs.PoseStamped>("unity/robot_pose");
     // オブジェクトトラッキングを行うオブジェクトとそのスクリプトを取得
     generateRobotAnchor = GameObject.Find("GenerateRobotAnchor");
     robotAnchorScript   = generateRobotAnchor.GetComponent <GenerateRobotAnchor>();
 }
Beispiel #3
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 // Start is called before the first frame update
 void Awake()
 {
     flag            = 0;
     calibr_flag_pub = new RBPublisher <Int16>("/calibr_flag");
 }
Beispiel #4
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 void Start()
 {
     goalPub = new RBPublisher <RBS.Messages.geometry_msgs.PoseStamped>("/move_base_simple/goal");
 }
Beispiel #5
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 // Start is called before the first frame update
 void Start()
 {
     pathSub  = new RBSubscriber <RBS.Messages.nav_msgs.Path>("unity/plan", PathCB);
     debugPub = new RBPublisher <RBS.Messages.std_msgs.Float32>("unity/debug");
 }
Beispiel #6
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 public RBTransformBroadcaster()
 {
     transformPublisher   = new RBPublisher <RBS.Messages.tf2_msgs.TFMessage>("/tf");
     tfMessage.transforms = new RBS.Messages.geometry_msgs.TransformStamped[1];
 }
Beispiel #7
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 // Start is called before the first frame update
 void Awake()
 {
     pose_pub = new RBPublisher <RBS.Messages.geometry_msgs.Pose>("/pose");
 }
Beispiel #8
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 // Start is called before the first frame update
 void Awake()
 {
     true_pose_pub = new RBPublisher <PoseStamped>("/true_pose");
 }