Example #1
0
 static void OnPostprocessAllAssets(
     string[] importedAssets,
     string[] deletedAssets,
     string[] movedAssets,
     string[] movedFromAssetPaths)
 {
     foreach (var str in importedAssets)
     {
         // Detect a new unity package
         if (str.Contains(".unitypackage") && str.Contains(PACKNAME))
         {
             QuickStart.MenuInstallUpdate();
             break;
         }
     }
 }