public BattleBanzai(Room room) { this.room = room; this.banzaiTiles = new Hashtable(); this.banzaiStarted = false; this.pucks = new QueuedDictionary <uint, RoomItem>(); }
public GameItemHandler(Room room) { this.room = room; this.rnd = new Random(); this.banzaiPyramids = new QueuedDictionary <uint, RoomItem>(); this.banzaiTeleports = new QueuedDictionary <uint, RoomItem>(); }
public void QueuedDictionaryEvictAccessCountMru() { QueuedDictionary<Guid, int> dict = new QueuedDictionary<Guid, int>(3, QueuedDictionaryAccessCompareMode.AccessCountDescending); Guid one = Guid.NewGuid(), two = Guid.NewGuid(), three = Guid.NewGuid(); dict[one] = 1; dict[two] = 2; dict[three] = 3; for (int i = 0; i < 5; i++) { int value = dict[one]; value = dict[two]; value = dict[three]; } for (int i = 0; i < 25; i++) { dict[Guid.NewGuid()] = i; } Assert.AreEqual(3, dict.Count); Assert.IsFalse(dict.ContainsKey(one)); Assert.IsFalse(dict.ContainsKey(two)); Assert.IsFalse(dict.ContainsKey(three)); }
public GameItemHandler(Room room) { this.room = room; this.rnd = new Random(); this.banzaiPyramids = new QueuedDictionary<uint, RoomItem>(); this.banzaiTeleports = new QueuedDictionary<uint, RoomItem>(); }
public BattleBanzai(Room room) { this.room = room; this.banzaiTiles = new Hashtable(); this.banzaiStarted = false; this.pucks = new QueuedDictionary<uint, RoomItem>(); }
internal void Destroy() { Array.Clear(gates, 0, gates.Length); gates = null; room = null; balls.Destroy(); balls = null; }
internal void Destroy() { Array.Clear(this.gates, 0, this.gates.Length); this.gates = null; this.room = null; this.balls.Destroy(); this.balls = null; }
public BattleBanzai(Room room) { _room = room; BanzaiTiles = new HybridDictionary(); IsBanzaiActive = false; _pucks = new QueuedDictionary <uint, RoomItem>(); _timestarted = 0.0; }
public BattleBanzai(Room room) { this.room = room; this.banzaiTiles = new HybridDictionary(); this.banzaiStarted = false; this.pucks = new QueuedDictionary<uint, RoomItem>(); this.timestarted = 0.0; }
internal void Destroy() { Array.Clear(_gates, 0, _gates.Length); _gates = null; _room = null; _balls.Destroy(); _balls = null; }
public BattleBanzai(Room room) { _room = room; BanzaiTiles = new HybridDictionary(); IsBanzaiActive = false; _pucks = new QueuedDictionary<uint, RoomItem>(); _timestarted = 0.0; }
public BattleBanzai(Room room) { this.room = room; this.banzaiTiles = new HybridDictionary(); this.banzaiStarted = false; this.pucks = new QueuedDictionary <uint, RoomItem>(); this.timestarted = 0.0; }
public GameManager(Room room) { TeamPoints = new int[5]; _redTeamItems = new QueuedDictionary<uint, RoomItem>(); _blueTeamItems = new QueuedDictionary<uint, RoomItem>(); _greenTeamItems = new QueuedDictionary<uint, RoomItem>(); _yellowTeamItems = new QueuedDictionary<uint, RoomItem>(); _room = room; }
public GameManager(Room room) { this.TeamPoints = new int[5]; this.redTeamItems = new QueuedDictionary<uint, RoomItem>(); this.blueTeamItems = new QueuedDictionary<uint, RoomItem>(); this.greenTeamItems = new QueuedDictionary<uint, RoomItem>(); this.yellowTeamItems = new QueuedDictionary<uint, RoomItem>(); this.room = room; }
public GameManager(Room room) { TeamPoints = new int[5]; _redTeamItems = new QueuedDictionary <uint, RoomItem>(); _blueTeamItems = new QueuedDictionary <uint, RoomItem>(); _greenTeamItems = new QueuedDictionary <uint, RoomItem>(); _yellowTeamItems = new QueuedDictionary <uint, RoomItem>(); _room = room; }
public GameManager(Room room) { this.TeamPoints = new int[5]; this.redTeamItems = new QueuedDictionary <uint, RoomItem>(); this.blueTeamItems = new QueuedDictionary <uint, RoomItem>(); this.greenTeamItems = new QueuedDictionary <uint, RoomItem>(); this.yellowTeamItems = new QueuedDictionary <uint, RoomItem>(); this.room = room; }
internal void Destroy() { room = null; usersByUserID.Clear(); usersByUserID = null; OnUserEnter = null; _unitList.Destroy(); _unitList = null; }
internal void Destroy() { if (banzaiTeleports != null) banzaiTeleports.Destroy(); if (banzaiPyramids != null) banzaiPyramids.Clear(); banzaiPyramids = null; banzaiTeleports = null; room = null; rnd = null; }
internal void Destroy() { this.banzaiTiles.Clear(); this.pucks.Clear(); Array.Clear((Array)this.floorMap, 0, this.floorMap.Length); this.field.destroy(); this.room = (Room)null; this.banzaiTiles = (HybridDictionary)null; this.pucks = (QueuedDictionary <uint, RoomItem>)null; this.floorMap = (byte[, ])null; this.field = (GameField)null; }
internal void Destroy() { BanzaiTiles.Clear(); _pucks.Clear(); Array.Clear(_floorMap, 0, _floorMap.Length); _field.Destroy(); _room = null; BanzaiTiles = null; _pucks = null; _floorMap = null; _field = null; }
internal void Destroy() { room = null; usersByUsername.Clear(); usersByUsername = null; usersByUserID.Clear(); usersByUserID = null; OnUserEnter = null; pets.Clear(); pets = null; userlist.Destroy(); userlist = null; }
internal void Destroy() { banzaiTiles.Clear(); pucks.Clear(); Array.Clear(floorMap, 0, floorMap.Length); field.destroy(); room = null; banzaiTiles = null; pucks = null; floorMap = null; field = null; }
public RoomUnitManager(Room room) { //this.RoomUserCounter = 0; this.room = room; this._unitList = new QueuedDictionary<int, RoomUnit>(new EventHandler(UnitList_onAdd), null, new EventHandler(UnitList_onRemove), null); this.usersByUserID = new Hashtable(); this.primaryPrivateUserID = 0; this.secondaryPrivateUserID = 0; this.ToRemove = new List<RoomUser>(room.UsersMax); this.petCount = 0; this.userCount = 0; }
/// <summary> /// Destroys this instance. /// </summary> internal void Destroy() { if (_banzaiTeleports != null) { _banzaiTeleports.Destroy(); } if (_banzaiPyramids != null) { _banzaiPyramids.Clear(); } _banzaiPyramids = null; _banzaiTeleports = null; _room = null; }
public RoomUnitManager(Room room) { //this.RoomUserCounter = 0; this.room = room; this._unitList = new QueuedDictionary <int, RoomUnit>(new EventHandler(UnitList_onAdd), null, new EventHandler(UnitList_onRemove), null); this.usersByUserID = new Hashtable(); this.primaryPrivateUserID = 0; this.secondaryPrivateUserID = 0; this.ToRemove = new List <RoomUser>(room.UsersMax); this.petCount = 0; this.userCount = 0; }
internal void Destroy() { if (banzaiTeleports != null) { banzaiTeleports.Destroy(); } if (banzaiPyramids != null) { banzaiPyramids.Clear(); } banzaiPyramids = null; banzaiTeleports = null; room = null; rnd = null; }
internal void Destroy() { if (this.banzaiTeleports != null) { this.banzaiTeleports.Destroy(); } if (this.banzaiPyramids != null) { this.banzaiPyramids.Clear(); } this.banzaiPyramids = null; this.banzaiTeleports = null; this.room = null; this.rnd = null; }
public RoomUserManager(Room room) { this.room = room; this.userlist = new QueuedDictionary<int, RoomUser>(new EventHandler(this.OnUserAdd), null, new EventHandler(this.onRemove), null); this.pets = new HybridDictionary(); this.bots = new HybridDictionary(); this.usersByUsername = new HybridDictionary(); this.usersByUserID = new HybridDictionary(); this.primaryPrivateUserID = 0; this.secondaryPrivateUserID = 0; this.ToRemove = new List<RoomUser>(room.UsersMax); this.ToSet = new Dictionary<Point, RoomUser>(); this.petCount = 0; this.userCount = 0; }
internal void Destroy() { Array.Clear(TeamPoints, 0, TeamPoints.Length); _redTeamItems.Destroy(); _blueTeamItems.Destroy(); _greenTeamItems.Destroy(); _yellowTeamItems.Destroy(); TeamPoints = null; OnScoreChanged = null; OnGameStart = null; OnGameEnd = null; _redTeamItems = null; _blueTeamItems = null; _greenTeamItems = null; _yellowTeamItems = null; _room = null; }
internal void Destroy() { Array.Clear(this.TeamPoints, 0, this.TeamPoints.Length); this.redTeamItems.Destroy(); this.blueTeamItems.Destroy(); this.greenTeamItems.Destroy(); this.yellowTeamItems.Destroy(); this.TeamPoints = null; this.OnScoreChanged = null; this.OnGameStart = null; this.OnGameEnd = null; this.redTeamItems = null; this.blueTeamItems = null; this.greenTeamItems = null; this.yellowTeamItems = null; this.room = null; }
public RoomItemHandling(Room room) { this.room = room; this.mRemovedItems = new HybridDictionary(); this.mMovedItems = new HybridDictionary(); this.mAddedItems = new HybridDictionary(); this.mRollers = new QueuedDictionary<uint, RoomItem>(); this.mWallItems = new QueuedDictionary<uint, RoomItem>(); this.mFloorItems = new QueuedDictionary<uint, RoomItem>(); this.roomItemUpdateQueue = new Queue(); this.mGotRollers = false; this.mRoolerCycle = 0; this.mRollerSpeed = 4; this.HopperCount = 0; this.rollerItemsMoved = new List<uint>(); this.rollerUsersMoved = new List<uint>(); this.rollerMessages = new List<ServerMessage>(); }
public RoomUserManager(Room room) { //this.RoomUserCounter = 0; this.room = room; this.userlist = new QueuedDictionary<int, RoomUser>(new EventHandler(OnUserAdd), null, new EventHandler(onRemove), null); this.pets = new Hashtable(); this.bots = new Hashtable(); this.usersByUsername = new Hashtable(); this.usersByUserID = new Hashtable(); this.primaryPrivateUserID = 0; this.secondaryPrivateUserID = 0; this.ToRemove = new List<RoomUser>(room.UsersMax); this.cycledUsers = new List<int>(); this.petCount = 0; this.userCount = 0; }
internal void Destroy() { mFloorItems.Clear(); mWallItems.Clear(); mRemovedItems.Clear(); mMovedItems.Clear(); mAddedItems.Clear(); roomItemUpdateQueue.Clear(); room = null; mFloorItems = null; mWallItems = null; mRemovedItems = null; mMovedItems = null; mAddedItems = null; mWallItems = null; roomItemUpdateQueue = null; }
public RoomItemHandling(Room room) { this.room = room; this.mRemovedItems = new Hashtable(); this.mMovedItems = new Hashtable(); this.mAddedItems = new Hashtable(); this.mRollers = new QueuedDictionary <uint, RoomItem>(); this.mWallItems = new QueuedDictionary <uint, RoomItem>(); this.mFloorItems = new QueuedDictionary <uint, RoomItem>(); this.roomItemUpdateQueue = new Queue(); this.mGotRollers = false; this.mRoolerCycle = 0; this.mRollerSpeed = 4; rollerItemsMoved = new List <uint>(); rollerUnitsMoved = new List <int>(); rollerMessages = new List <ServerMessage>(); }
public Soccer(Room room) { _room = room; _gates = new RoomItem[4]; _balls = new QueuedDictionary<uint, RoomItem>(); }
public void QueuedDictionaryEvictCreationDateMru() { QueuedDictionary<Guid, int> dict = new QueuedDictionary<Guid, int>(3, QueuedDictionaryAccessCompareMode.CreationDateDescending); Queue<Guid> queue = new Queue<Guid>(); for (int i = 0; i < 25; i++) { Guid key = Guid.NewGuid(); dict[key] = i; queue.Enqueue(key); Thread.Sleep(1); } Assert.AreEqual(3, dict.Count); Assert.IsTrue(dict.ContainsKey(queue.Dequeue())); Assert.IsTrue(dict.ContainsKey(queue.Dequeue())); Assert.IsTrue(dict.ContainsKey(queue.Dequeue())); }
private void Initialize(UInt32 Id, string Name, string Description, string Type, string Owner, int Category, int State, int UsersMax, string ModelName, string CCTs, int Score, List <string> pTags, bool AllowPets, bool AllowPetsEating, bool AllowWalkthrough, bool Hidewall, RoomIcon Icon, string Password, string Wallpaper, string Floor, string Landscape, RoomData RoomData, bool RightOverride, int walltickness, int floorthickness) { this.mDisposed = false; this.Id = Id; this.Name = Name; this.Description = Description; this.Owner = Owner; this.Category = Category; this.Type = Type; this.State = State; this.UsersNow = 0; this.UsersMax = UsersMax; this.ModelName = ModelName; this.CCTs = CCTs; this.Score = Score; tagCount = 0; this.Tags = new ArrayList(); foreach (string tag in pTags) { tagCount++; Tags.Add(tag); } this.AllowPets = AllowPets; this.AllowPetsEating = AllowPetsEating; this.AllowWalkthrough = AllowWalkthrough; this.Hidewall = Hidewall; this.myIcon = Icon; this.Password = Password; this.Bans = new Dictionary <UInt32, double>(); this.Wallpaper = Wallpaper; this.Floor = Floor; this.Landscape = Landscape; this.chatMessageManager = new ChatMessageManager(); this.groups = new QueuedDictionary <int, Group>(); this.ActiveTrades = new ArrayList(); this.mCycleEnded = false; this.mRoomData = RoomData; this.EveryoneGotRights = RightOverride; this.roomMessages = new Queue(); this.chatMessageQueue = new Queue(); this.rnd = new Random(); this.roomMessages = new Queue(); this.roomAlerts = new Queue(); this.roomBadge = new Queue(); this.roomKick = new Queue(); this.roomServerMessages = new Queue(); this.IdleTime = 0; this.RoomMuted = false; this.WallThickness = walltickness; this.FloorThickness = floorthickness; this.gamemap = new Gamemap(this); this.roomItemHandling = new RoomItemHandling(this); this.roomUserManager = new RoomUserManager(this); this.wiredHandler = new WiredHandler(this); LoadRights(); GetRoomItemHandler().LoadFurniture(); wiredHandler.LoadWired(); GetGameMap().GenerateMaps(); LoadMusic(); //LoadBots(); using (IQueryAdapter dbClient = PiciEnvironment.GetDatabaseManager().getQueryreactor()) { if (dbClient.dbType == Pici.Storage.Database.DatabaseType.MySQL) { dbClient.runFastQuery("REPLACE INTO room_active VALUES (" + Id + ",1)"); } else { dbClient.runFastQuery("IF EXISTS (SELECT roomid FROM room_active WHERE roomid = " + Id + ") " + "UPDATE room_active SET active_users = 1 WHERE roomid = " + Id + " " + "ELSE " + "INSERT INTO room_active VALUES (" + Id + ",1)"); } } PiciEnvironment.GetGame().GetRoomManager().QueueActiveRoomAdd(mRoomData); }
/// <summary> /// Initializes a new instance of the <see cref="GameItemHandler" /> class. /// </summary> /// <param name="room">The room.</param> public GameItemHandler(Room room) { _room = room; _banzaiPyramids = new ConcurrentDictionary <uint, RoomItem>(); _banzaiTeleports = new QueuedDictionary <uint, RoomItem>(); }
public Soccer(Room room) { this.room = room; this.gates = new RoomItem[4]; this.balls = new QueuedDictionary<uint, RoomItem>(); }
internal void Destroy() { this.room = null; this.usersByUsername.Clear(); this.usersByUsername = null; this.usersByUserID.Clear(); this.usersByUserID = null; this.OnUserEnter = null; this.pets.Clear(); this.bots.Clear(); this.pets = null; this.bots = null; this.userlist.Destroy(); this.userlist = null; }
internal void Destroy() { this.banzaiTiles.Clear(); this.pucks.Clear(); Array.Clear((Array)this.floorMap, 0, this.floorMap.Length); this.field.destroy(); this.room = (Room)null; this.banzaiTiles = (HybridDictionary)null; this.pucks = (QueuedDictionary<uint, RoomItem>)null; this.floorMap = (byte[,])null; this.field = (GameField)null; }
public Soccer(Room room) { this.room = room; this.gates = new RoomItem[4]; this.balls = new QueuedDictionary <uint, RoomItem>(); }
internal void Destroy() { this.mFloorItems.Clear(); this.mWallItems.Clear(); this.mRemovedItems.Clear(); this.mMovedItems.Clear(); this.mAddedItems.Clear(); this.roomItemUpdateQueue.Clear(); this.room = null; this.mFloorItems = null; this.mWallItems = null; this.mRemovedItems = null; this.mMovedItems = null; this.mAddedItems = null; this.mWallItems = null; this.roomItemUpdateQueue = null; }
internal void Destroy() { Array.Clear(TeamPoints, 0, TeamPoints.Length); redTeamItems.Destroy(); blueTeamItems.Destroy(); greenTeamItems.Destroy(); yellowTeamItems.Destroy(); TeamPoints = null; OnScoreChanged = null; OnGameStart = null; OnGameEnd = null; redTeamItems = null; blueTeamItems = null; greenTeamItems = null; yellowTeamItems = null; room = null; }
private void Initialize(UInt32 Id, string Name, string Description, string Type, string Owner, int Category, int State, int UsersMax, string ModelName, string CCTs, int Score, List<string> pTags, bool AllowPets, bool AllowPetsEating, bool AllowWalkthrough, bool Hidewall, RoomIcon Icon, string Password, string Wallpaper, string Floor, string Landscape, RoomData RoomData, bool RightOverride, int walltickness, int floorthickness) { this.mDisposed = false; this.Id = Id; this.Name = Name; this.Description = Description; this.Owner = Owner; this.Category = Category; this.Type = Type; this.State = State; this.UsersNow = 0; this.UsersMax = UsersMax; this.ModelName = ModelName; this.CCTs = CCTs; this.Score = Score; tagCount = 0; this.Tags = new ArrayList(); foreach (string tag in pTags) { tagCount++; Tags.Add(tag); } this.AllowPets = AllowPets; this.AllowPetsEating = AllowPetsEating; this.AllowWalkthrough = AllowWalkthrough; this.Hidewall = Hidewall; this.myIcon = Icon; this.Password = Password; this.Bans = new Dictionary<UInt32, double>(); this.Wallpaper = Wallpaper; this.Floor = Floor; this.Landscape = Landscape; this.chatMessageManager = new ChatMessageManager(); this.groups = new QueuedDictionary<int, Group>(); this.ActiveTrades = new ArrayList(); this.mCycleEnded = false; this.mRoomData = RoomData; this.EveryoneGotRights = RightOverride; this.roomMessages = new Queue(); this.chatMessageQueue = new Queue(); this.rnd = new Random(); this.roomMessages = new Queue(); this.roomAlerts = new Queue(); this.roomBadge = new Queue(); this.roomKick = new Queue(); this.roomServerMessages = new Queue(); this.IdleTime = 0; this.RoomMuted = false; this.WallThickness = walltickness; this.FloorThickness = floorthickness; this.gamemap = new Gamemap(this); this.roomItemHandling = new RoomItemHandling(this); this.roomUserManager = new RoomUserManager(this); this.wiredHandler = new WiredHandler(this); LoadRights(); GetRoomItemHandler().LoadFurniture(); wiredHandler.LoadWired(); GetGameMap().GenerateMaps(); LoadMusic(); //LoadBots(); using (IQueryAdapter dbClient = ButterflyEnvironment.GetDatabaseManager().getQueryreactor()) { if (dbClient.dbType == Database_Manager.Database.DatabaseType.MySQL) { dbClient.runFastQuery("REPLACE INTO room_active VALUES (" + Id + ",1)"); } else { dbClient.runFastQuery("IF EXISTS (SELECT roomid FROM room_active WHERE roomid = " + Id + ") " + "UPDATE room_active SET active_users = 1 WHERE roomid = " + Id + " " + "ELSE " + "INSERT INTO room_active VALUES (" + Id + ",1)"); } } ButterflyEnvironment.GetGame().GetRoomManager().QueueActiveRoomAdd(mRoomData); }
/// <summary> /// Initializes a new instance of the <see cref="GameItemHandler" /> class. /// </summary> /// <param name="room">The room.</param> public GameItemHandler(Room room) { _room = room; _banzaiPyramids = new ConcurrentDictionary<uint, RoomItem>(); _banzaiTeleports = new QueuedDictionary<uint, RoomItem>(); }
public Soccer(Room room) { _room = room; _gates = new RoomItem[4]; _balls = new QueuedDictionary <uint, RoomItem>(); }
public void QueuedDictionaryEvictAccessDateLru() { QueuedDictionary<Guid, int> dict = new QueuedDictionary<Guid, int>(3, QueuedDictionaryAccessCompareMode.LastAccessDateAscending); Stack<Guid> stack = new Stack<Guid>(); for (int i = 0; i < 25; i++) { Guid key = Guid.NewGuid(); dict[key] = i; stack.Push(key); Thread.Sleep(1); } Assert.AreEqual(3, dict.Count); Assert.IsTrue(dict.ContainsKey(stack.Pop())); Assert.IsTrue(dict.ContainsKey(stack.Pop())); Assert.IsTrue(dict.ContainsKey(stack.Pop())); }