private void UpdateLimit() { SetLabelText((Enum)UI.LBL_LIMIT, QuestUtility.GetLimitText(arenaData)); bool flag = QuestUtility.JudgeLimit(arenaData, localEquipSet); SetActive((Enum)UI.OBJ_OK, flag); SetActive((Enum)UI.OBJ_NG, !flag); }
private void UpdateLimitText() { SetLabelText((Enum)UI.LBL_LIMIT, QuestUtility.GetLimitText(arenaData)); }