public Quest AssignQuest(string questName)
    {
        if (assignedQuests.Find(quest => quest.questName == questName))
        {
            Debug.Log("Quest already assigned.");
            return(null);
        }

        Quest questToAdd = (Quest)gameObject.AddComponent(System.Type.GetType(questName));

        assignedQuests.Add(questToAdd);
        questDatabase.AddQuest(questToAdd);

        QuestUIItem questUIClone = Instantiate(questUIItem, questUIParent);

        questUIClone.Setup(questToAdd);

        return(questToAdd);
    }
Example #2
0
    public Quest AssignQuest(string questName)
    {
        foreach (Quest q in assignedQuests)
        {
            if (q.questName == questName)
            {
                Debug.LogWarning("La quete est déja assigné");
                return(null);
            }
        }
        // trouver la quete a partir de son nom
        Quest questToAdd = (Quest)gameObject.AddComponent(System.Type.GetType(questName));

        assignedQuests.Add(questToAdd);
        questDatabase.AddQuest(questToAdd);

        //on ajoute un slot de quete dans le menu déroulant
        QuestUIItem questUI = Instantiate(questUIItem, questUIParent);

        //on écris les informations de la quete dans ce slot
        questUI.Setup(questToAdd);
        return(questToAdd);
    }
Example #3
0
    void InstantiateQuestUIItem()
    {
        QuestUIItem questUI = Instantiate(questUIItem, questUIParent);

        questUI.Setup(quest);
    }