public void UpdateValue()
        {
            QuestParam    dataOfClass          = DataSource.FindDataOfClass <QuestParam>(((Component)this).get_gameObject(), (QuestParam)null);
            List <string> entryQuestConditions = dataOfClass.GetEntryQuestConditions(true, true, true);
            int           num = 0;

            if (dataOfClass.EntryCondition != null)
            {
                if (dataOfClass.EntryCondition.plvmin > 0)
                {
                    ++num;
                }
                if (dataOfClass.EntryCondition.ulvmin > 0)
                {
                    ++num;
                }
            }
            ((Component)this).get_gameObject().SetActive(entryQuestConditions.Count > num);
        }