public void UpdateValue() { QuestParam dataOfClass = DataSource.FindDataOfClass <QuestParam>(((Component)this).get_gameObject(), (QuestParam)null); List <string> entryQuestConditions = dataOfClass.GetEntryQuestConditions(true, true, true); int num = 0; if (dataOfClass.EntryCondition != null) { if (dataOfClass.EntryCondition.plvmin > 0) { ++num; } if (dataOfClass.EntryCondition.ulvmin > 0) { ++num; } } ((Component)this).get_gameObject().SetActive(entryQuestConditions.Count > num); }