Example #1
0
    public override void OnInteract()
    {
        if (playerQuestLog.Contains(quest))
        {
            Dialogue questDialogue;
            if (playerInventory.Contains(quest.requiredObjectId))
            {
                questDialogue    = endQuestDialogue;
                quest.isFinished = true;
            }
            else
            {
                questDialogue = waitingForQuestItemDialogue;
            }

            FindObjectOfType <DialogueDisplayer>().StartDialogue(questDialogue);
        }
        else
        {
            base.OnInteract(); // Display dialog line
            playerQuestLog.Accept(quest);
        }
    }