private static void LoadPveCombatStyle(XElement elem, ref PveCombatStyle value) { switch (elem.Value.ToUpper()[0]) { case 'N': value = PveCombatStyle.Normal; break; case 'D': value = PveCombatStyle.FarmingLowLevelMobs; break; case 'F': value = PveCombatStyle.FarmingLowLevelMobs; break; default: Shaman.Slog( "config: setting '{0}' invalid - expected pve combat style but read '{1}' - defaulting to '{2}'", elem.Name, elem.Value, value ); break; } }
private static void LoadPveCombatStyle(XElement elem, ref PveCombatStyle value) { switch (elem.Value.ToUpper()[0]) { case 'N': value = PveCombatStyle.Normal; break; case 'D': value = PveCombatStyle.FarmingLowLevelMobs; break; case 'F': value = PveCombatStyle.FarmingLowLevelMobs; break; default: Shaman.Slog( "config: setting '{0}' invalid - expected pve combat style but read '{1}' - defaulting to '{2}'", elem.Name, elem.Value, value ); break; } }