// public bool visualizeSphereProjection = false; void OnEnable() { // Main if (GetComponentInChildren <Camera> () == null) { Debug.Log("Frame Publisher could not find a Camera gameobject"); return; } eyePublishingInitialized = new bool[] { false, false }; PupilTools.SubscribeTo("frame."); PupilTools.Send(new Dictionary <string, object> { { "subject", "start_plugin" }, { "name", "Frame_Publisher" } }); // // Sphere Projection // if (visualizeSphereProjection) // { // if (PupilTools.CalibrationMode == Calibration.Mode._3D) // { // PupilTools.SubscribeTo ("pupil."); // } // else // Debug.Log ("Sphere projections are only available for 3D calibration"); // } PupilTools.OnReceiveData += CustomReceiveData; }
public void StartVisualizingGaze() { Instance.OnUpdate += VisualizeGaze; PupilSettings.Instance.currentCamera = Camera.main; if (!PupilMarker.TryToReset(_markerLeftEye)) { _markerLeftEye = new PupilMarker("LeftEye_2D", Color.green); } if (!PupilMarker.TryToReset(_markerRightEye)) { _markerRightEye = new PupilMarker("RightEye_2D", Color.blue); } if (!PupilMarker.TryToReset(_markerGazeCenter)) { _markerGazeCenter = new PupilMarker("Gaze_2D", Color.red); } if (!PupilMarker.TryToReset(_gaze3D)) { _gaze3D = new PupilMarker("Gaze_3D", Color.yellow); } PupilTools.DataProcessState = EStatus.ProcessingGaze; PupilTools.SubscribeTo("gaze"); }
public void StartVisualizingGaze() { Instance.OnUpdate += VisualizeGaze; PupilSettings.Instance.currentCamera = Camera.main; if (!PupilMarker.TryToReset(_markerLeftEye)) { _markerLeftEye = new PupilMarker("LeftEye_2D", PupilSettings.leftEyeColor); } if (!PupilMarker.TryToReset(_markerRightEye)) { _markerRightEye = new PupilMarker("RightEye_2D", PupilSettings.rightEyeColor); } if (!PupilMarker.TryToReset(_markerGazeCenter)) { _markerGazeCenter = new PupilMarker("Gaze_2D", Color.red); } if (!PupilMarker.TryToReset(_gaze3D)) { _gaze3D = new PupilMarker("Gaze_3D", Color.yellow); } PupilTools.IsGazing = true; PupilTools.SubscribeTo("gaze"); }
void OnEnable() { if (PupilTools.IsConnected) { PupilTools.IsGazing = true; PupilTools.SubscribeTo("gaze"); } }
void OnEnable() { if (PupilTools.IsConnected) { PupilTools.DataProcessState = Pupil.EStatus.ProcessingGaze; PupilTools.SubscribeTo ("gaze"); } }
void OnEnable() { if (PupilSettings.Instance.connection.isConnected) { PupilSettings.Instance.DataProcessState = PupilSettings.EStatus.ProcessingGaze; PupilTools.SubscribeTo("gaze"); } }
void OnEnable() { if (PupilTools.IsConnected) { PupilTools.IsGazing = true; PupilTools.SubscribeTo("gaze"); eyeCamera.gameObject.AddComponent <FramePublishing>(); } }
// Use this for initialization void Start() { // PupilTools.OnConnected += StartPupilSubscription; // PupilTools.OnDisconnecting += StopPupilSubscription; PupilTools.SubscribeTo("pupil."); PupilTools.SubscribeTo("gaze"); PupilTools.OnReceiveData += CustomReceiveData; countDown = refreshTime; }
void OnEnable() { if (PupilTools.IsConnected) { PupilTools.IsGazing = true; PupilTools.SubscribeTo("gaze"); eyeCamera.gameObject.AddComponent <FramePublishing>(); } collisionCircleLayer = (1 << LayerMask.NameToLayer("Circle")); }
void Start() { PupilData.calculateMovingAverage = true; sceneCamera = gameObject.GetComponent <Camera> (); calibrationDemo = gameObject.GetComponent <CalibrationDemo> (); heading = gameObject.GetComponent <LineRenderer> (); PupilTools.SubscribeTo("gaze"); }
// Use this for initialization void Start() { ConfidenceBarSlider.minValue = 0; ConfidenceBarSlider.maxValue = 1; // PupilTools.OnConnected += StartPupilSubscription; // PupilTools.OnDisconnecting += StopPupilSubscription; PupilTools.SubscribeTo("pupil."); PupilTools.SubscribeTo("gaze"); PupilTools.OnReceiveData += CustomReceiveData; countDown = refreshTime; }
// Use this for initialization void OnEnable() { if (PupilTools.IsConnected) { wasAlreadyGazing = PupilTools.IsGazing; if (!wasAlreadyGazing) { PupilTools.IsGazing = true; PupilTools.SubscribeTo("gaze"); } } cam = Camera.current; transform.localPosition = Vector3.zero; collisionLayer = (1 << LayerMask.NameToLayer("HeatmapMesh")); InitializeMeshes(); switch (mode) { case HeatmapMode.Highlight: if (MaskingCamera != null) { MaskingCamera.backgroundColor = Color.white; } particleSystemParameters.startColor = Color.black; particleSystemParameters.startSize = particleSize * 0.1f; particleSystemParameters.startLifetime = removeParticleAfterXSeconds; break; case HeatmapMode.ParticleDebug: particleSystemParameters.startColor = particleColor; particleSystemParameters.startSize = particleSize * 0.05f; particleSystemParameters.startLifetime = removeParticleAfterXSeconds; //currentVisualization.gameObject.layer = 0; break; case HeatmapMode.Image: particleSystemParameters.startColor = particleColor; particleSystemParameters.startSize = particleSize * 0.033f; particleSystemParameters.startLifetime = float.MaxValue; visualizationParticles = new ParticleSystem.Particle[currentVisualization.main.maxParticles]; break; default: particleSystemParameters.startColor = particleColor; particleSystemParameters.startSize = particleSize * 0.033f; particleSystemParameters.startLifetime = removeParticleAfterXSeconds; break; } }
private static void StartBlinkSubscription() { PupilTools.Send(new Dictionary <string, object> { { "subject", "start_plugin" }, { "name", "Blink_Detection" }, { "args", new Dictionary <string, object> { { "history_length", 0.2F }, { "onset_confidence_threshold", 0.5F }, { "offset_confidence_threshold", 0.5F } } } }); PupilTools.SubscribeTo("blinks"); }
// Use this for initialization public void Startup() { // Main if (camObj == null) { Debug.Log("Frame Publisher could not find a Camera gameobject"); return; } eyePublishingInitialized = new bool[] { false, false }; PupilTools.SubscribeTo("frame."); PupilTools.Send(new Dictionary <string, object> { { "subject", "start_plugin" }, { "name", "Frame_Publisher" } }); PupilTools.OnReceiveData += CustomReceiveData; }
public static void Instantiate() { _texture = new Texture2D(1, 6); _texture.SetPixel(0, 0, new Color(1, 1, 1, .6f)); _texture.SetPixel(0, 1, new Color(1, 1, 1, .5f)); _texture.SetPixel(0, 2, new Color(1, 1, 1, .4f)); _texture.SetPixel(0, 3, new Color(1, 1, 1, .3f)); _texture.SetPixel(0, 4, new Color(1, 1, 1, .2f)); _texture.SetPixel(0, 5, new Color(1, 1, 1, .1f)); _texture.Apply(); GameObject _camGO = new GameObject(); _camGO.name = "Operator Camera"; OperatorMonitor _opscript = _camGO.AddComponent <OperatorMonitor> (); Camera _cam = _camGO.GetComponent <Camera> (); pupilTracker = PupilGazeTracker.Instance; Operator.properties.Properties = pupilTracker.OperatorMonitorProperties; Operator.properties.Properties [0].OperatorCamera = _cam; _cam.stereoTargetEye = StereoTargetEyeMask.None; // _cam.backgroundColor = Color.gray; _cam.transform.parent = PupilTools.Settings.currentCamera.transform; _cam.transform.localPosition = Vector3.zero; _cam.transform.localEulerAngles = Vector3.zero; _cam.fieldOfView = PupilTools.Settings.currentCamera.fieldOfView; _cam.clearFlags = CameraClearFlags.Depth; _opscript.MainCameraTargetDisplay = PupilTools.Settings.currentCamera.targetDisplay; // PupilTools.Settings.currentCamera.targetDisplay = 1; Operator.properties.Properties [0].confidenceList.Capacity = Operator.properties.Properties [0].graphLength + 1; Operator.properties.Properties [1].confidenceList.Capacity = Operator.properties.Properties [1].graphLength + 1; _offsetMatrix = new Matrix4x4(); PupilTools.SubscribeTo("pupil."); PupilTools.StartFramePublishing(); }
public static void Initialize() { window = (OperatorWindow)EditorWindow.GetWindow(typeof(OperatorWindow)); window.Show(); _texture = new Texture2D(1, 6); _texture.SetPixel(0, 0, new Color(1, 1, 1, .6f)); _texture.SetPixel(0, 1, new Color(1, 1, 1, .5f)); _texture.SetPixel(0, 2, new Color(1, 1, 1, .4f)); _texture.SetPixel(0, 3, new Color(1, 1, 1, .3f)); _texture.SetPixel(0, 4, new Color(1, 1, 1, .2f)); _texture.SetPixel(0, 5, new Color(1, 1, 1, .1f)); _texture.Apply(); // GameObject _camGO = new GameObject (); // _camGO.name = "Operator Camera"; // OperatorMonitor _opscript = _camGO.AddComponent<OperatorMonitor> (); // Camera _cam = _camGO.GetComponent<Camera> (); pupilTracker = PupilGazeTracker.Instance; Operator.properties.Properties = pupilTracker.OperatorMonitorProperties; // Operator.properties.Properties [0].OperatorCamera = _cam; // _cam.stereoTargetEye = StereoTargetEyeMask.None; // // _cam.backgroundColor = Color.gray; // _cam.transform.parent = Camera.main.transform; // _cam.fieldOfView = Camera.main.fieldOfView; // _cam.clearFlags = CameraClearFlags.Depth; // _opscript.MainCameraTargetDisplay = Camera.main.targetDisplay; // Camera.main.targetDisplay = 1; Operator.properties.Properties [0].confidenceList.Capacity = Operator.properties.Properties [0].graphLength + 1; Operator.properties.Properties [1].confidenceList.Capacity = Operator.properties.Properties [1].graphLength + 1; _offsetMatrix = new Matrix4x4(); PupilTools.SubscribeTo("pupil."); PupilTools.StartFramePublishing(); }
public void StartVisualizingGaze() { OnUpdate += VisualizeGaze; bool isCalibrationMode2D = Settings.calibration.currentCalibrationMode == Calibration.CalibMode._2D; _markerLeftEye.SetActive(isCalibrationMode2D); _markerLeftEye.SetMaterialColor(Color.blue); _markerRightEye.SetActive(isCalibrationMode2D); _markerRightEye.SetMaterialColor(Color.red); _markerGazeCenter.SetActive(isCalibrationMode2D); _markerGazeCenter.SetMaterialColor(Color.magenta); _gaze3D.SetActive(!isCalibrationMode2D); if (isCalibrationMode2D) { PupilTools.SubscribeTo("gaze"); } else { PupilTools.SubscribeTo("pupil."); } }
void StartPupilSubscription() { PupilTools.CalibrationMode = Calibration.Mode._2D; PupilTools.SubscribeTo("pupil."); }
private void PupilTools_OnCalibrationEnded() { PupilTools.IsGazing = true; PupilTools.SubscribeTo("gaze"); }