Example #1
0
 void PlayerDamage(PulseController missile)
 {
     if (missile)
     {
         health -= missile.GetDamage();
         missile.Hit();
         if (health <= 0)
         {
             Destroy(gameObject);
             levelManager.LoadLevel("Win Screen");
         }
     }
 }
 void EnemyDamage(PulseController missile)
 {
     print(enemyValue);
     if (missile)
     {
         health -= missile.GetDamage();
         missile.Hit();
         if (health <= 0)
         {
             Destroy(gameObject);
             enemySounds.PlayEnemyDying();
             scoreKeeper.HitScore(enemyValue);
         }
     }
 }