Example #1
0
    public void UpdatePulseControllers(GameObject obj)
    {
        //If the object does not match the correct parrent then we need to ignore it
        if (!treePattern.IsMatch(obj.name))
        {
            Debug.LogWarning(obj.name + ": Name does not match the format for a tree.");
            return;
        }

        Debug.Log("Adding " + obj.name + " to " + treePattern.Match(obj.name).Value + "_");
        //Get the PulseController from the origin tree
        PulseController pC = GameObject.Find(treePattern.Match(obj.name).Value + "_").GetComponent <PulseController>();

        pC.Add(obj);
    }