public void TearDown() { if (Directory.Exists(outputFolder)) { Directory.Delete(outputFolder, true); } publisherWindow.Close(); }
public void TearDown() { if (Directory.Exists(outputFolder)) { Directory.Delete(outputFolder, true); } if (Directory.Exists(sceneOutputFolderSystemPath)) { Directory.Delete(sceneOutputFolderSystemPath, true); File.Delete(sceneOutputFolderMetaSystemPath); } AssetDatabase.Refresh(); List <EditorBuildSettingsScene> editorBuildSettingsScenes = new List <EditorBuildSettingsScene>(); foreach (var scenePath in originalScenesList) { editorBuildSettingsScenes.Add(new EditorBuildSettingsScene(scenePath, true)); } EditorBuildSettings.scenes = editorBuildSettingsScenes.ToArray(); publisherWindow.Close(); }