public void TearDown()
 {
     if (Directory.Exists(outputFolder))
     {
         Directory.Delete(outputFolder, true);
     }
     publisherWindow.Close();
 }
        public void TearDown()
        {
            if (Directory.Exists(outputFolder))
            {
                Directory.Delete(outputFolder, true);
            }

            if (Directory.Exists(sceneOutputFolderSystemPath))
            {
                Directory.Delete(sceneOutputFolderSystemPath, true);
                File.Delete(sceneOutputFolderMetaSystemPath);
            }

            AssetDatabase.Refresh();

            List <EditorBuildSettingsScene> editorBuildSettingsScenes = new List <EditorBuildSettingsScene>();

            foreach (var scenePath in originalScenesList)
            {
                editorBuildSettingsScenes.Add(new EditorBuildSettingsScene(scenePath, true));
            }
            EditorBuildSettings.scenes = editorBuildSettingsScenes.ToArray();
            publisherWindow.Close();
        }