void Start() { this.step.set_next(STEP.GAME); this.controlable = new bool[4]; for (int i = 0; i < 4; i++) { this.controlable[i] = true; } // this.debug_flag.play_bgm = false; dbwin.root(); if (dbwin.root().getWindow("game") == null) { this.create_debug_window(); } if (dbwin.root().getWindow("player") == null) { this.create_debug_window_player(); } #if false PseudoRandom.Plant plant = PseudoRandom.get().createPlant("test0"); plant = PseudoRandom.get().createPlant("test1"); for (int i = 0; i < 16; i++) { Debug.Log(plant.getRandom().ToString()); } #endif }
void Start() { this.item_lot.ice_atari = new Lottery(1.0f / 3.0f); this.rand = PseudoRandom.get().createPlant("level:item", 40); }