Example #1
0
        public void EnableTracking(MotionControllerModel mc)
        {
            if (mc.Design)
            {
                return;
            }

            if (_camera.Handle == IntPtr.Zero)
            {
                StartTracker(PSMoveTrackerExposure.Low);
            }

            ConsoleService.Write(string.Format("[Tracker, {0}] Calibrating Motion Controller ({1}).", _camera.GUID, mc.Serial));

            byte r = (byte)((mc.Color.r * 255) + 0.5f);
            byte g = (byte)((mc.Color.g * 255) + 0.5f);
            byte b = (byte)((mc.Color.b * 255) + 0.5f);

            mc.TrackerStatus[_camera] = PsMoveApi.psmove_tracker_enable_with_color(_camera.Handle, mc.Handle, r, g, b);

            if (mc.TrackerStatus[_camera] == PSMoveTrackerStatus.Tracking ||
                mc.TrackerStatus[_camera] == PSMoveTrackerStatus.Calibrated)
            {
                PsMoveApi.psmove_tracker_update_image(_camera.Handle);
                PsMoveApi.psmove_tracker_update(_camera.Handle, mc.Handle);
                mc.TrackerStatus[_camera] = PsMoveApi.psmove_tracker_get_status(_camera.Handle, mc.Handle);
                PsMoveApi.psmove_enable_orientation(mc.Handle, PSMoveBool.True);
                PsMoveApi.psmove_reset_orientation(mc.Handle);
            }

            //Matrix4x4 proj = new Matrix4x4();

            //for (int row = 0; row < 4; row++)
            //{
            //    for (int col = 0; col < 4; col++)
            //    {
            //        proj[row, col] = PsMoveApi.PSMoveMatrix4x4_at(PsMoveApi.psmove_fusion_get_projection_matrix(_camera.Fusion), row * 4 + col);
            //    }
            //}

            //mc.ProjectionMatrix[_camera] = proj;

            ConsoleService.Write(string.Format("[Tracker, {0}] Tracker Status of {1} = {2}",
                                               _camera.GUID, mc.Name, Enum.GetName(typeof(PSMoveTrackerStatus), mc.TrackerStatus[_camera])));
        }
Example #2
0
        public bool Orient(PSMoveBool enable)
        {
            bool oriented = false;

            PsMoveApi.psmove_enable_orientation(_motionController.Handle, enable);
            if (enable == PSMoveBool.True)
            {
                PsMoveApi.psmove_reset_orientation(_motionController.Handle);

                oriented = PsMoveApi.psmove_has_orientation(_motionController.Handle) == PSMoveBool.True;
                if (oriented)
                {
                    float qw = 0.0f, qx = 0.0f, qy = 0.0f, qz = 0.0f;
                    PsMoveApi.psmove_get_orientation(_motionController.Handle, out qw, out qx, out qy, out qz);
                    m_orientationFix = new Quaternion(-qx, -qy, -qz, qw);
                }
            }
            return(oriented);
        }