// Use this for initialization void Start() { gameManager = GameObject.FindGameObjectWithTag(Tags.GameManager).GetComponent<TimeManager>(); gameInfoLayer = GetComponent<GameInfoLayer>(); propLayer = GetComponent<PropLayer>(); pauseLayer = GetComponent<PauseLayer>(); }
// Use this for initialization void Start() { gameManager = GameObject.FindGameObjectWithTag(Tags.GameManager).GetComponent<ClassicsManager>(); againLayer = GetComponent<AgainLayer>(); floatLayer = GetComponent<FloatTextLayer>(); gameInfoLayer = GetComponent<GameInfoLayer>(); propLayer = GetComponent<PropLayer>(); pauseLayer = GetComponent<PauseLayer>(); }