// Use this for initialization
    void Start()
    {
        gameManager = GameObject.FindGameObjectWithTag(Tags.GameManager).GetComponent<TimeManager>();

        gameInfoLayer = GetComponent<GameInfoLayer>();
        propLayer = GetComponent<PropLayer>();
        pauseLayer = GetComponent<PauseLayer>();
    }
    // Use this for initialization
    void Start()
    {
        gameManager = GameObject.FindGameObjectWithTag(Tags.GameManager).GetComponent<ClassicsManager>();

        againLayer = GetComponent<AgainLayer>();
        floatLayer = GetComponent<FloatTextLayer>();
        gameInfoLayer = GetComponent<GameInfoLayer>();
        propLayer = GetComponent<PropLayer>();
        pauseLayer = GetComponent<PauseLayer>();
    }