void Start() { pMM = FindObjectOfType <ProgressionMeterManager>(); aPS = FindObjectOfType <ArchingProjectileSpawner>(); RespawnPoint = GameObject.Find("RespawnPoint").GetComponent <Transform>(); progressValue = 0; nPC_Detection = FindObjectOfType <NPC_Detection>(); }
void Start() { pMM = GameObject.FindObjectOfType <ProgressionMeterManager>(); }