public static void Postfix(PrioritizeTool __instance) { var newCursors = __instance.cursors.ToList(); newCursors.Insert(0, PriorityZero.ZeroToolTexture); __instance.cursors = newCursors.ToArray(); }
protected override void OnPrefabInit() { base.OnPrefabInit(); interceptNumberKeysForPriority = true; Instance = this; visualizer = Util.KInstantiate(visualizer, null, null); viewMode = OverlayModes.Priorities.ID; Game.Instance.prioritizableRenderer.currentTool = this; }
public static void DestroyInstance() { Instance = null; }