public static void Postfix(PrioritizeTool __instance)
        {
            var newCursors = __instance.cursors.ToList();

            newCursors.Insert(0, PriorityZero.ZeroToolTexture);
            __instance.cursors = newCursors.ToArray();
        }
Beispiel #2
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 protected override void OnPrefabInit()
 {
     base.OnPrefabInit();
     interceptNumberKeysForPriority = true;
     Instance   = this;
     visualizer = Util.KInstantiate(visualizer, null, null);
     viewMode   = OverlayModes.Priorities.ID;
     Game.Instance.prioritizableRenderer.currentTool = this;
 }
Beispiel #3
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 public static void DestroyInstance()
 {
     Instance = null;
 }