public IceMonster(Vector3 position, float health, float damage) : base(PrimitiveMeshes.Tetrahedron(position, 3f, Assets.iceMonsterTexture), health, damage) { rand = new Random(); }
public BasicMonster(Vector3 position, float health, float damage) : base(PrimitiveMeshes.Tetrahedron(position, 3f, Assets.monsterTexture), health, damage) { }