public IceMonster(Vector3 position, float health, float damage)
     : base(PrimitiveMeshes.Tetrahedron(position, 3f, Assets.iceMonsterTexture), health, damage)
 {
     rand = new Random();
 }
Exemple #2
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 public BasicMonster(Vector3 position, float health, float damage)
     : base(PrimitiveMeshes.Tetrahedron(position, 3f, Assets.monsterTexture), health, damage)
 {
 }