public override void SetUp()
        {
            base.SetUp();

            m_pcm = new PrimCountModule();
            LandManagementModule lmm = new LandManagementModule();

            m_scene = new SceneHelpers().SetupScene();
            SceneHelpers.SetupSceneModules(m_scene, lmm, m_pcm);

            int xParcelDivider = (int)Constants.RegionSize - 1;

            ILandObject lo = new LandObject(m_userId, false, m_scene);

            lo.LandData.Name = "m_lo";
            lo.SetLandBitmap(
                lo.GetSquareLandBitmap(0, 0, xParcelDivider, (int)Constants.RegionSize));
            m_lo = lmm.AddLandObject(lo);

            ILandObject lo2 = new LandObject(m_userId, false, m_scene);

            lo2.SetLandBitmap(
                lo2.GetSquareLandBitmap(xParcelDivider, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
            lo2.LandData.Name = "m_lo2";
            m_lo2             = lmm.AddLandObject(lo2);
        }
Example #2
0
 public void SetUp()
 {
     m_pcm = new PrimCountModule();
     LandManagementModule lmm = new LandManagementModule();
     m_scene = SceneHelpers.SetupScene();            
     SceneHelpers.SetupSceneModules(m_scene, lmm, m_pcm);             
                 
     int xParcelDivider = (int)Constants.RegionSize - 1;
     
     ILandObject lo = new LandObject(m_userId, false, m_scene);
     lo.LandData.Name = "m_lo";
     lo.SetLandBitmap(
         lo.GetSquareLandBitmap(0, 0, xParcelDivider, (int)Constants.RegionSize));
     m_lo = lmm.AddLandObject(lo);          
     
     ILandObject lo2 = new LandObject(m_userId, false, m_scene);
     lo2.SetLandBitmap(
         lo2.GetSquareLandBitmap(xParcelDivider, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
     lo2.LandData.Name = "m_lo2";
     m_lo2 = lmm.AddLandObject(lo2);
 }